Staredit Network > Forums > SC1 Map Production > Topic: Zelda NES ported to StarCraft
Zelda NES ported to StarCraft
Jan 2 2026, 12:53 am
By: IconoDelPecado  

Jan 2 2026, 12:53 am IconoDelPecado Post #1



Hi all. Someday I was wonddering if the Zelda (nes) width size of the map is 256 frames, can it be ported to a StarCraft? The answer is YES. Even with all nine dungeons.



Unfortanely cannot run in the game because this error:



So I have to remove the entire Level-9 dungeon in order to play the map.



I am not good at all making triggers of maps, so I want to DONATE this map to the community if someone want to make a playable version. Here's the two versions of this map:

Alpha v1.0 (9 dungeons) (not playable version)

Alpha v1.01 (8 dungeons) (playable version)



None.

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[04:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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Vrael -- :teach:
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Vrael -- I mean, my clothes
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Vrael -- I will take your clothes off
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NudeRaider -- I am gettin' so hot :teach:
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lil-Inferno -- so take off all your clothes
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Ultraviolet -- ooh it's gettin hot in here
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NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
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