Staredit Network > Forums > SC1 Map Production > Topic: Zelda NES ported to StarCraft
Zelda NES ported to StarCraft
Jan 2 2026, 12:53 am
By: IconoDelPecado  

Jan 2 2026, 12:53 am IconoDelPecado Post #1



Hi all. Someday I was wonddering if the Zelda (nes) width size of the map is 256 frames, can it be ported to a StarCraft? The answer is YES. Even with all nine dungeons.



Unfortanely cannot run in the game because this error:



So I have to remove the entire Level-9 dungeon in order to play the map.



I am not good at all making triggers of maps, so I want to DONATE this map to the community if someone want to make a playable version. Here's the two versions of this map:

Alpha v1.0 (9 dungeons) (not playable version)

Alpha v1.01 (8 dungeons) (playable version)



None.

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[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
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Zycorax -- :wob:
[2026-6-30. : 6:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
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