Staredit Network > Forums > Portal News > Topic: HTTPS Support Enabled
HTTPS Support Enabled
Jun 14 2025, 1:01 pm
By: Moose  

Jun 14 2025, 1:01 pm Moose Post #1

meme

Let's Encrypt.




Jun 14 2025, 1:51 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

gj moose



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jun 14 2025, 6:46 pm T-warp Post #3

Unlimited N-word pass winner

gj moose




Jun 14 2025, 7:22 pm Sie_Sayoka Post #4



Thank you Moose.

About the changes I mentioned earlier there were two issues I had when making posts.
  • The character limit for posts doesn't seem to be accurate. In one of my posts it would only let me submit if I had >350 characters left.
  • Is it simple to add a wrapper or have spaces not be auto-formatted to allow for multiple columns in a post? The {pre} wrappers do work but they will create a horizontal scroll bar if the line length exceeds page width. {code} wrappers also allow for multiple spaces but the spacing seems inconsistent and it's not possible to create straight columns with this.




None.

Jun 16 2025, 9:31 am IlyaSnopchenko Post #5

The Curious

Thanks. Hope this resolved the "login" issues I've been having when posting.
EDIT: Well, the post appeared, so apparently it did.



Trial and error... mostly error.

Jun 16 2025, 6:36 pm Ultraviolet Post #6

We do a little trolling

let's gooooooooo bros



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jun 17 2025, 2:59 pm UndeadStar Post #7



Good job, I updated my bookmark to not miss on it :D




Jun 18 2025, 5:35 am Zergy Post #8



Sweet, an automatic redirection to the HTTPS version if someone visit the site via HTTP could be nice.

Post has been edited 1 time(s), last time on Jun 21 2025, 1:48 am by Zergy.



French map maker, not really active these days.

Jun 26 2025, 3:49 pm Vrael Post #9



Well I for one don't trust this "third party", so called "secure" hyper text protocol. What evidence is there that its in any way better? Shouldn't we wait and see what the rest of the starcraft mapping industry does before adopting outrageous new technologies at break-neck speeds like this?



None.

Jun 26 2025, 3:55 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You'll use what Moose tells you to! :flamer:




Sep 14 2025, 3:21 pm T-warp Post #11

Unlimited N-word pass winner

Let's Encrypt again.




Sep 14 2025, 9:43 pm NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

He said in like a month or so




Sep 16 2025, 1:35 pm T-warp Post #13

Unlimited N-word pass winner

Are we microdosing SSL.




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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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