Staredit Network > Forums > Portal News > Topic: SEN Server Migration
SEN Server Migration
Mar 5 2025, 2:26 am
By: Moose  

Mar 5 2025, 2:26 am Moose Post #1

meme

SEN has been migrated to a new server on a new host. (here, "new" refers to the test staredit.endofinternet.net server that was under testing for several years.) Due to issues with the previous host and server, SEN had been down since Feb 23. Once the old host was up, an emergency migration was performed to migrate all uploaded data and the database to this new server.

It is very likely there will be problems, including new problems that were not present on the old server. There is still a lot of work to be done. Thank you for your patience while we work to sort out any issues.




Mar 5 2025, 4:05 am l)ark_ssj9kevin Post #2

Just here for the activity... well not really

Godspeed.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 5 2025, 6:10 pm lil-Inferno Post #3

Just here for the pie

First news post in like 5 years that is actually news 🙏




Mar 5 2025, 6:49 pm l)ark_ssj9kevin Post #4

Just here for the activity... well not really

Gotta update the timeline http://staredit.net/site/faq/13/



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 6 2025, 8:08 am MasterJohnny Post #5



How do we report problems? Is it known that the wiki doesn't work?



I am a Mathematician Computer Scientist Logic user

Mar 7 2025, 1:03 am Ultraviolet Post #6

We do a little trolling

Quote from MasterJohnny
How do we report problems? Is it known that the wiki doesn't work?

Many things are broken, probably best to shout directly at Moose :P Don't expect too much



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Mar 7 2025, 11:31 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from MasterJohnny
How do we report problems? Is it known that the wiki doesn't work?
I haven't checked with Moose, but this topic is probably the most suited for now. Dunno if we'll create a dedicated bug thread.




Mar 7 2025, 9:45 pm Moose Post #8

meme

Quote from MasterJohnny
How do we report problems? Is it known that the wiki doesn't work?
This thread is probably best for now.

I have made zero effort to port over the Wiki, though it is likely it can be recovered.




Mar 7 2025, 9:59 pm Sie_Sayoka Post #9



Thank you for saving the site.

Currently uploading files do not work.



None.

Mar 8 2025, 6:31 pm Moose Post #10

meme

Quote from Sie_Sayoka
Currently uploading files do not work.

Uploading maps should work now. (Other files probably also work now, too)
Downloading maps should work now, too.




Mar 9 2025, 5:40 am Sie_Sayoka Post #11



Thank you. It's a Christmas miracle.



None.

Mar 9 2025, 9:36 am NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Confirmed, downloading maps works.

But the DLDB takes forever to load (spinning grey globe) and sometimes even runs into a timeout.

You can't search for map names containing color codes.

I suspect the author information got lost in the transition.




Mar 9 2025, 4:50 pm Ultraviolet Post #13

We do a little trolling

Imo, should just add a link to scmscx in the header and phase out the DLDB, maybe turn it into more of an archive. Even on old version, DLDB wasn't really accepting my maps anymore. Seems like it leads to more frustration than anything.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Apr 14 2025, 5:57 pm NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

There's some misdirection going on after logging in:
Failed to get ImageSize ( http://snipboard.io/ith2fl.jpg )




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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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