Staredit Network > Forums > SC1 Map Showcase > Topic: Rise of the Phoenix
Rise of the Phoenix
Feb 15 2025, 8:13 am
By: MetalGear  

Feb 15 2025, 8:13 am MetalGear Post #1




Rise of the Phoenix



Map Type: RPG Adventure
Players: 3
Game Length: 2-3 hours
Difficulty Level: very high




W

W



Character: James Bastalion

Leader and protector of the church and
its members. An extremely powerful fighter
and passionate teacher of spiritual law.

Character: Arlis

A healer with strong abilities in medicine.
Has an upbeat personality and rewards new
members of the church with gifts.

Character: Vincent

A Vampire with excellent combat skills and
high social intelligence. Can be found
in the Tavern or forest mountains.




Battle Attributes

Strength:

+0.5 Damage
+0.5% Berserk Meter
+1 Carry Limit

Berserk is a free spell that charges up
during combat. Provides a number of effects.


Guard:

+0.5 Armor
+0.5% Spell Evasion
+0.5% Berserk Duration

Spirit:

+10 / 5 Points MP
+0.8% Spell Duration
+0.05 MP Regeneration

MP is low and MP Regeneration is slow,
but spells are powerful.


Alchemy:

+2% Energy Efficiency
+1 / 25 Points Potion Level
+0.5% XP Gain

Energy is required for survival. It is
maintained through drinking Blood Vials.




Vincent's Life as a Vampire:

Vampires in this world are highly
misunderstood.

Vincent's character is intellectual, witty,
and cannot be predicted. He has an exciting
way of looking at the world.

Some Vampires have been known to use

Holy Magic in defiance of evil forces.

Vincent is a regular nemesis to monsters.

Vampires regard their blood-drinking
as completely normal. Common folk do not
understand why they do it and denounce it as evil.

Each Vampires has a strong understanding of
Spiritual Law and keep as their closest affiliates
empirical men with experience in priesthood,
energy-healing, and alchemy.




Game Performance

World Clock:

The game continues around a 16-hour clock,
providing day and night.


Active NCPs:

Neutral-controlled players are programmed to
work around the clock. The day begins at 0:00
and they go to work to sell goods until 9:00.


Merchants will stay open to 10:00 if
buyers are browsing their shop.


Interactive storyline:

The story is made for realism, something
that's believable.

Players throughout the game have choices
of what to say. These choices are calculated
and gives a score at the end for
Social Intelligence.

Battle score is also calculated.

Choose your own voice:

In the beginning, players can choose
their voice style (1 of 3 voices). All voices
carry their own unique lines with 16 different
variations of commands.

They are also programmed to make death,
pain, and relief sounds.


Travel Options:

Players can complete quests to gain access
to a boat that ferries them to other islands.

Hurricanes can be bought from the alchemy
shop that teleports Vampires to the village.




Download link:

Rise of the Phoenix

Tutorial



Post has been edited 4 time(s), last time on Feb 16 2025, 12:10 am by MetalGear.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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