Staredit Network > Forums > SC1 Map Showcase > Topic: Rise of the Phoenix
Rise of the Phoenix
Feb 15 2025, 8:13 am
By: MetalGear  

Feb 15 2025, 8:13 am MetalGear Post #1




Rise of the Phoenix



Map Type: RPG Adventure
Players: 3
Game Length: 2-3 hours
Difficulty Level: very high




W

W



Character: James Bastalion

Leader and protector of the church and
its members. An extremely powerful fighter
and passionate teacher of spiritual law.

Character: Arlis

A healer with strong abilities in medicine.
Has an upbeat personality and rewards new
members of the church with gifts.

Character: Vincent

A Vampire with excellent combat skills and
high social intelligence. Can be found
in the Tavern or forest mountains.




Battle Attributes

Strength:

+0.5 Damage
+0.5% Berserk Meter
+1 Carry Limit

Berserk is a free spell that charges up
during combat. Provides a number of effects.


Guard:

+0.5 Armor
+0.5% Spell Evasion
+0.5% Berserk Duration

Spirit:

+10 / 5 Points MP
+0.8% Spell Duration
+0.05 MP Regeneration

MP is low and MP Regeneration is slow,
but spells are powerful.


Alchemy:

+2% Energy Efficiency
+1 / 25 Points Potion Level
+0.5% XP Gain

Energy is required for survival. It is
maintained through drinking Blood Vials.




Vincent's Life as a Vampire:

Vampires in this world are highly
misunderstood.

Vincent's character is intellectual, witty,
and cannot be predicted. He has an exciting
way of looking at the world.

Some Vampires have been known to use

Holy Magic in defiance of evil forces.

Vincent is a regular nemesis to monsters.

Vampires regard their blood-drinking
as completely normal. Common folk do not
understand why they do it and denounce it as evil.

Each Vampires has a strong understanding of
Spiritual Law and keep as their closest affiliates
empirical men with experience in priesthood,
energy-healing, and alchemy.




Game Performance

World Clock:

The game continues around a 16-hour clock,
providing day and night.


Active NCPs:

Neutral-controlled players are programmed to
work around the clock. The day begins at 0:00
and they go to work to sell goods until 9:00.


Merchants will stay open to 10:00 if
buyers are browsing their shop.


Interactive storyline:

The story is made for realism, something
that's believable.

Players throughout the game have choices
of what to say. These choices are calculated
and gives a score at the end for
Social Intelligence.

Battle score is also calculated.

Choose your own voice:

In the beginning, players can choose
their voice style (1 of 3 voices). All voices
carry their own unique lines with 16 different
variations of commands.

They are also programmed to make death,
pain, and relief sounds.


Travel Options:

Players can complete quests to gain access
to a boat that ferries them to other islands.

Hurricanes can be bought from the alchemy
shop that teleports Vampires to the village.




Download link:

Rise of the Phoenix

Tutorial



Post has been edited 4 time(s), last time on Feb 16 2025, 12:10 am by MetalGear.



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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