Staredit Network > Forums > SC1 Map Showcase > Topic: Outside the Box
Outside the Box
Apr 25 2024, 11:27 am
By: zzt  

Apr 25 2024, 11:27 am zzt Post #1



Project Ceres Presents
Outsite the Box





Introduction

This is a puzzle map requiring Starcraft knowledges.



However, it requires new ideas not presented in most other puzzle maps.
It doesn't require you to know quirks regarding units and buildings.

Can you guess how to solve the problem above?

How to Play



You can load a problem by putting in a code into the starport.
If you are playing for the first time, put in WWWW. (Train four wraithes)
Solve a problem to get a code, and you can start from the next problem.



Each problem suggests you to do something.
Do what it wants to solve the problem.




Additional Info
  • This map is for SC:R only. This map relies on some features not available in 1.16.1 or before.
  • This map is for three players. I recommend you to gather in advance three people who'll keep playing. However, if you have a program that lets you launch three instances of SC, you can play alone in LAN mode.
  • This map was intentionally made without using EUDs. If you have map making knowledge, this can work both as a strong hint and a trap.
  • If you are stuck, take a look at the hint.

Problems
  1. Tutorial
  2. Endurance
  3. Swarm
  4. Trace
  5. Block
  6. Red
  7. Hindsight
  8. Lost
  9. Eye
  10. Cloak
  11. Alternate Reality
  12. Handshake
Plus there is an additional problem, Flags (DDWB)

Special thanks to
The beta testers:
newstone, megas, probi, HoneyIrene

Attachments:
Outside_the_Box_v1.2_en.scx
Hits: 5 Size: 58.36kb



None.

Apr 30 2024, 5:09 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)



You haven't played a puzzle map like this before!




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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


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