Staredit Network > Forums > Modding Assistance > Topic: Siege tank with nuke
Siege tank with nuke
Feb 22 2024, 4:26 am
By: drtraphouse  

Feb 22 2024, 4:26 am drtraphouse Post #1



Hi i want to make that Edmund Duke shoting with nuke with long cooldown, but there is always an information OUT OF RANGE, any advice?





None.

Feb 22 2024, 5:53 pm DarkenedFantasies Post #2

Roy's Secret Service

The "Nuclear Missile" weapon has a weapon range of 3, so you need to increase the weapon range. Modifying this weapon will also affect the actual nuclear missiles, so you might want to copy the weapon stats to the Edmund Duke siege weapon instead of changing the weapon ID.




Feb 23 2024, 9:57 am IlyaSnopchenko Post #3

The Curious

And making a unit use the actual nuclear missile is a separate affair (though it's doable).



Trial and error... mostly error.

Mar 2 2024, 5:07 am zsnakezz Post #4



Starcraft Oppenheimer lol.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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