Staredit Network > Forums > SC1 Map Showcase > Topic: The Undead 2024
The Undead 2024
Feb 4 2024, 8:46 am
By: zsnakezz  

Feb 4 2024, 8:46 am zsnakezz Post #1



~The Undead 2024~

Released 2/04/2024

-Biggest Updates-
+ Fixed menu system (Armoha)
~ Got rid of probe option, was supposed to cause invasion and didn't work.
+ Undead graves in some parts of the map no longer spawn enemies.
+ Income across the board has been filled out and you get rewarded accurately for every enemy killed.
+ Added an CPU AI (Orange) that now acts on its own.
+ Overmind Ending has been moved.
+ Nerfed all special units that used to absolutely own players armies. (Defilers, High Templar, and Queens)
+ Buffed a bunch of smaller enemies (Zombie Basic, Zombie Elite, Zombie Lizard, Zombie Lizard Elite, and some others.
+ Added Observers (Light Drone) to 4th base.
+ Light Drones can now turn neutral in blue bases like drop ships.
+ Orange Overlords now give gas rewards upon death.
+ Early victory is no longer a thing, you need to destroy 5 Festering graves before any of those missions finish.
+ Optimized all wait times and many triggers now fire off more efficiently.
+ Buffed ground and missile turrets (more health, more dmg, better upgrades)
+ Replaced a supply depot with a command center for efficiency in town 1.
+ Moved all slot machine physical triggers to bottom left of map,
+ Moved around and modified staging zones for enemies to group up and attack the player.
+ Modified terrain around the entire map to better guide play and zombie activities. Mountains are biggest example.
+ Modified upgrades for ground units to max out at 20 instead of the old value.
+ Overmind ending has been moved.
+Several buildings connected to secret endings have been moved.
+ Map Revealers are now spawned on the next nearest grave after killing one.
+ Added a BBBB save code that starts you closer to the end of the game.
+ Got Rid of perma map pings for recources that spawn in map.
+ Got rid of system that told player 1 the name of the areas he goes to, its not useful info, and it took up a lot of space, and produced a very big glitch.
+ Updated a bunch of rewards to not only take up less string usage, but give bigger financial gifts than before.
~ Gas is still harder to come by than minerals, but there are more ways to get it.
+ Bunkers and some other buildings have more health.
Jim and Sarah have been buffed multiple times.





Bug Fixes

+ Glitch where units can attack your light switch units at base should be fixed.
+ Glitch where more than one civilian will spawn in your light switch area should also be fixed.
+ Glitch where scvs, probes, and drones accidently pick up flags will no longer cause a perma error message.
+ Glitch where some units will give permanent rewards is fixed.
+ GLitch where there are no viable presidential candidates that won't put half the country into a deep depression for nearly a decade has not been fixed.
+ Glitch where map would end early with a premature victory has been fixed.


This isn't the last update, there is still more I want to do, but that's going to be at another time, but for now, this map is functioning better than it ever has, and if anybody is inclined to try it out, here it is, please enjoy The Undead 2024






{The Undead 2024 Download}


download here

http://www.staredit.net/sc1db/file/6378/



Post has been edited 4 time(s), last time on Feb 4 2024, 10:52 am by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Feb 4 2024, 10:30 pm Ultraviolet Post #2

We do a little trolling

Hey, cool to see you're still working on this man. I had some fun with older versions.. I guess it was quite a few years ago at this point. I'll try to check it out at some point. It's nice to hear you rebalanced the spells that would own player armies as I remember that being a huge problem when I played.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Feb 5 2024, 8:34 am zsnakezz Post #3



Quote from Ultraviolet
Hey, cool to see you're still working on this man. I had some fun with older versions.. I guess it was quite a few years ago at this point. I'll try to check it out at some point. It's nice to hear you rebalanced the spells that would own player armies as I remember that being a huge problem when I played.

Prepare to have a new hatred of smokes then. At least they don't kill your army.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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