Staredit Network > Forums > SC1 Map Showcase > Topic: Alternate Campaign: Premonition (Protoss version of Looming/Prec
Alternate Campaign: Premonition (Protoss version of Looming/Prec
Apr 5 2023, 3:00 pm
By: Wave-Form  

Apr 5 2023, 3:00 pm Wave-Form Post #1



Greetings everyone.

I have been messing with SC editors for some time but this is the first time I decided to make a campaign. It's the Protoss version of the Loomings/Precursor campaign where you fight play as Protoss Praetor fighting off some Terran invaders. This is inspired by UEDCommander's Brood War Alternate.

Have fun and give me a review and critique. Helpful advices and tips are welcomed! I'll update to correct some things if needed.

If it goes well I might be making the full campaign, like Great War and Brood War.

Special thanks to ISnopchenko and Milestone for playtesting.

PS: While Brood War units aren't meant to be used, I'm not really strict about it and did not bother to disable it. So if you guys want to use it, by all means go ahead.

Attachments:
Premonitions.rar
Hits: 8 Size: 468.07kb



None.

May 20 2023, 9:41 am Wave-Form Post #2



Updated!

Change log:

-added Gas counter in tutorial

Mission 1: Changed one of the mineral cluster to neutral where previously it belongs to the enemy

Mission 2: Added a trigger to try and force move any units stuck before the bridge


Special thanks to player C(a)HeK for spotting these issues.
Thanks to ISnopchenko and Milestone for play testing.

Attachments:
Premonition.rar
Hits: 3 Size: 468.76kb



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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