Staredit Network > Forums > SC1 Map Showcase > Topic: Horizon Zero Dawn - Part I: Mother's Heart
Horizon Zero Dawn - Part I: Mother's Heart
Jun 5 2022, 4:29 am
By: Draelren  

Jun 5 2022, 4:29 am Draelren Post #1




Horizon Zero Dawn - Part I: Mother's Heart
Earth, the far future.

Nature has reclaimed the ruins of our forgotten civilization, but humanity lives on in primitive tribes. In this new wilderness, they fight for survival against the machines, fearsome mechanical beasts of unknown origin.


SPECIFICATIONS
  • Players
    For 1-5 players. End game is best with full house.
  • Map Tileset
    Jungle
  • Map Size
    256 x 256


STORYLINE/INTRODUCTION
You're a member of a tribe living in a post-apocalyptic world ruled by mechanical beasts. You must salvage what you can, explore hidden places, and find an advantage over the machines. Five different classes of ghosts to choose from.


FEATURES
  • Over 100 hidden locations or items across the map
  • Repeatable side quests
  • Can aquire health potions by harvesting plants, or obtain from the merchant
  • Use traps, whistling, and a ropecaster to take down Machines


SCREENSHOTS







UPDATES
  • 06/04/202
    Release version, v1.0


Made with the Map Production template.

Attachments:




Jun 5 2022, 6:06 am TheHappy115 Post #2



Pretty cool. The Alpha I tested was pretty neat so I think it is worth taking a look into (I assume its a completed or near completed version). Since it is Part I, I am curious if that means there will be a Part II on the same map or different map (with same skills) or what not, of it Part I itself is essentially just referring that it isn't done (and other additional quests will be added). I assume its the first thing mentioned (this is map 1, and future new map will be made for part 2)



None.

Jun 5 2022, 6:34 am Draelren Post #3



Quote from TheHappy115
Pretty cool. The Alpha I tested was pretty neat so I think it is worth taking a look into (I assume its a completed or near completed version). Since it is Part I, I am curious if that means there will be a Part II on the same map or different map (with same skills) or what not, of it Part I itself is essentially just referring that it isn't done (and other additional quests will be added). I assume its the first thing mentioned (this is map 1, and future new map will be made for part 2)

Currently there are 6 maps planned at least. Possibly more. It's a continuous storyline going from part 1 to 2, to 3, to 4... etc etc.

Have an overall storyline down, just now need to execute it.




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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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