Staredit Network > Forums > SC1 Map Showcase > Topic: [Coop] Alternate Addendums
[Coop] Alternate Addendums
Apr 6 2022, 8:32 pm
By: UEDCommander  

Apr 6 2022, 8:32 pm UEDCommander Post #1

Sic Semper Tyrannis

.


Alternate Addendums








Thoughout the years of war and discord in the Koprulu sector there have been many battles left completely forgotten by history. The Broods of the Garm Swarm that stood in defense
of their everlasting master, valiant legionnaires of the Auriga Tribe, Terran warriors who fought in defense of their homeworld against the ruthless Protoss invaders - in the end, they
all died alone, and universe would never remember their names.
It is said that history is written by the victors - but these battles have gone completely unnoticed, obscured by larger and more important events. They were meant to be forgotten,
erased from all records and never to be brought back into the light again.
At least, until today.


Features:
  • Back to Alternate: Return to the unusual parody universe of Brood War Alternate, where Protoss are ruthless conquerors and Terrans unite to protect their freedom, and learn more about what's been happening behind the scenes.
  • Cooperative Playthrough: The Addendums are designed to be experienced by a two player party. To succeed, one must cooperate with their partner - as well as the allied AIs.
  • The Nemesis returns: The famed warlords of the Alternate universe return in form of even stronger AIs, capable of preparing devious plans and executing devastating onslaughts against a careless player.
  • Weapons of the Final War: As the battle of Koprulu quickly devloves into a struggle for survival, each race and each faction will present their very best technology and weaponry - be that the majestic Crimson Talons or the dreadful Horrors of Ulrezaj.


Missions:

DEN OF THE BEAST
Throw your soldiers into positions whence there is no escape, and they will prefer death to flight. If they will face death, there is nothing they may not achieve.

A medium-sized 4v4 macro map centered around a Khalen'ri strike force assaulting one of the Garm Swarm's most guarded citadels during the final stages of the Battle of Char.
The Zerg defend their homeworld with unmatched ferocity, and the Exarchs leading the Imperial assault must act quickly, aggressively and decisively if they are to have any
hope of success.




Development status
Development status


Screenshots
Screenshots



Download link:

Public release (last version)


Additional materials:
Brood War Alternate - Primary page

For live updates, teasers and discusssion join the Discord server.


Credits:
  • StarCraft Alternate creator: StratosTygo.
  • Developer: UEDCommander.
  • Custom graphics contribution: robear.
  • Terrain design assistance: Pr0nogo.
  • AI design assistance: Nekron, Pr0nogo.
  • Testing assistance: Nekron, don_svetlio, Sailory, Connor5620.
  • Software support: Neiv.
  • Special assistance: TheShambler, miazmatic, Max734734, kuuls, Axis.
  • Voiceacting: UEDCommander, Pr0nogo, Nekron, Whiplash, TheRegister.

  • SUPPORTED THE WAR EFFORTS: Nekron, Joseph S, Rotacioskapa, partisan.

.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NudeRaider, Oh_Man