Staredit Network > Forums > SC1 Map Showcase > Topic: [Coop] Alternate Addendums
[Coop] Alternate Addendums
Apr 6 2022, 8:32 pm
By: UEDCommander  

Apr 6 2022, 8:32 pm UEDCommander Post #1

Sic Semper Tyrannis

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Alternate Addendums








Thoughout the years of war and discord in the Koprulu sector there have been many battles left completely forgotten by history. The Broods of the Garm Swarm that stood in defense
of their everlasting master, valiant legionnaires of the Auriga Tribe, Terran warriors who fought in defense of their homeworld against the ruthless Protoss invaders - in the end, they
all died alone, and universe would never remember their names.
It is said that history is written by the victors - but these battles have gone completely unnoticed, obscured by larger and more important events. They were meant to be forgotten,
erased from all records and never to be brought back into the light again.
At least, until today.


Features:
  • Back to Alternate: Return to the unusual parody universe of Brood War Alternate, where Protoss are ruthless conquerors and Terrans unite to protect their freedom, and learn more about what's been happening behind the scenes.
  • Cooperative Playthrough: The Addendums are designed to be experienced by a two player party. To succeed, one must cooperate with their partner - as well as the allied AIs.
  • The Nemesis returns: The famed warlords of the Alternate universe return in form of even stronger AIs, capable of preparing devious plans and executing devastating onslaughts against a careless player.
  • Weapons of the Final War: As the battle of Koprulu quickly devloves into a struggle for survival, each race and each faction will present their very best technology and weaponry - be that the majestic Crimson Talons or the dreadful Horrors of Ulrezaj.


Missions:

DEN OF THE BEAST
Throw your soldiers into positions whence there is no escape, and they will prefer death to flight. If they will face death, there is nothing they may not achieve.

A medium-sized 4v4 macro map centered around a Khalen'ri strike force assaulting one of the Garm Swarm's most guarded citadels during the final stages of the Battle of Char.
The Zerg defend their homeworld with unmatched ferocity, and the Exarchs leading the Imperial assault must act quickly, aggressively and decisively if they are to have any
hope of success.




Development status
Development status


Screenshots
Screenshots



Download link:

Public release (last version)


Additional materials:
Brood War Alternate - Primary page

For live updates, teasers and discusssion join the Discord server.


Credits:
  • StarCraft Alternate creator: StratosTygo.
  • Developer: UEDCommander.
  • Custom graphics contribution: robear.
  • Terrain design assistance: Pr0nogo.
  • AI design assistance: Nekron, Pr0nogo.
  • Testing assistance: Nekron, don_svetlio, Sailory, Connor5620.
  • Software support: Neiv.
  • Special assistance: TheShambler, miazmatic, Max734734, kuuls, Axis.
  • Voiceacting: UEDCommander, Pr0nogo, Nekron, Whiplash, TheRegister.

  • SUPPORTED THE WAR EFFORTS: Nekron, Joseph S, Rotacioskapa, partisan.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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