Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Spellcreators
Impossible Spellcreators
Oct 30 2021, 3:18 am
By: LDConval  

Oct 30 2021, 3:18 am LDConval Post #1



Map Download:

http://www.staredit.net/sc1db/file/5405/


Description:

It's an Impossible styled map where you can choose the spells of your heroes.

At the beginning of the map, the host can choose from Random Spell Mode (left) or Choose Spell Mode (right).
For the first playthrough it's recommended to select Choose Spell Mode (right).



After entering one of the *19* stages, you can then choose spells or upgrades for your hero.
Units are spells, pickup items are upgrades.
It is importent to note that while spells reset after each stage, upgrades are kept to your hero the entire game.



The critter is your hero. Each player has a different critter.



The comsat station at top left has 4 options:
  • Scanner Sweep: scan
  • Give Up: Vote to give up stage, use when you're stuck
  • Restore HP: Restore HP for your hero. It will not heal the other units.
  • Restore SP/Energy: Restore energy and shields for your hero.




After clearing 5 stages, you can Challenge the Boss. Fight a random one from 4 bosses.
You can also play more stages to stack more upgrades before fighting it.
If you beat the boss, you win the game.


Version updates:

v0.96: Difficulty tweaks. Added archon spawn for stage 5*.
v0.95: Fix Boss 3 unable to launch nuke due to AI broken. Added special units for stages 1*, 4*, 7*.


Other notes:

This map is the sequal to a map called Impossible Spellmaster.
Check out the previous map here.


Map Download:

http://www.staredit.net/sc1db/file/5405/


Post has been edited 6 time(s), last time on Nov 7 2021, 2:10 pm by LDConval.




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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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