Staredit Network > Forums > Modding Assistance > Topic: What is iscript and how do i use it
What is iscript and how do i use it
Jan 27 2008, 2:46 am
By: CDCDCDCDCD  

Jan 27 2008, 2:46 am CDCDCDCDCD Post #1



Ive never heard of this "iscript and i need to know where i can find this seriously i have no idea :lol:



None.

Jan 27 2008, 2:59 am who Post #2



iscript.bin is a file in stardat.mpq which controls unit animation. it can be edited with IceCC by Shadow Flare.



None.

Jan 27 2008, 3:02 am CDCDCDCDCD Post #3



where can i download this?



None.

Jan 27 2008, 3:08 am who Post #4



ever heard of google? O.o
anyways, it's somewhere here: http://shadowflare.samods.org/dwnload.html



None.

Jan 27 2008, 3:39 am CDCDCDCDCD Post #5



it wasnt there so ill look on goole... :lol:



None.

Jan 27 2008, 4:49 am who Post #6



yes, it is there...
press ctrl + f, type in "IceCC".



None.

Jan 27 2008, 4:15 pm Symmetry Post #7

Dungeon Master

http://shadowflare.samods.org/cgi-bin/download.cgi?icecc-1.3-win32.zip for windows version, or http://shadowflare.samods.org/cgi-bin/download.cgi?icecc-1.3-macosx.zip for mac osx version.



:voy: :jaff: :voy: :jaff:

Jan 27 2008, 9:29 pm CDCDCDCDCD Post #8



How do i use it? i got the download and i have it... but how do iuse it same with firegraft which i need to redownload where can i find that?



None.

Feb 27 2008, 6:22 pm Mr_Grey Post #9



As you know, ICECC is used to edit file iscript.bin. If you've made already some Firegrafting, then you have to put changed file (iscript) to mpq archive of your mod (IMPORTANT, file with your FG mod is also mpq archive, even if it has .exe and you can open it in WinMPQ). Once opened. put your iscript.bin in scripts\ directory. Running now your modfile will contain all changes made in iscript.bin (or any other file - *.dat, *.tbl, *.grp and so on). How to use ICECC you may read attached to its ZIP archive .pdf manual (altough there are some errors in animation-list description, all other should be fine).



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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