Staredit Network > Forums > SC1 Map Showcase > Topic: Additional Story 05
Additional Story 05
Jun 6 2021, 2:31 pm
By: C(a)HeK  

Jun 6 2021, 2:31 pm C(a)HeK Post #1



Greetings everyone, I want to show you my custom map "Check, but not checkmate".

Note: the map works on 1.16 and Remastered!

Additional Story Series part 1 - Fury of the Swarm - http://www.staredit.net/topic/18023/
Additional Story Series part 2 - The Praetor's Fall - http://www.staredit.net/topic/18183/
Additional Story Series part 3 - Assault on Antiga Prime - http://www.staredit.net/topic/18231/
Additional Story Series part 4 - The Restructuring - http://www.staredit.net/topic/18244/

Story:
While Tassadar distracts Queen of Blades, Zeratul and the dark brothers try to find the Cerebrate.

Forces:
Blue Protoss - Expeditionary Forces (player). You must help Zeratul complete the task.

Blue Protoss - Expeditionary Forces (ally). A small base that was deployed before Zeratul's arrival.

Teal Protoss - Expeditionary Forces (ally). Zeratul.

Orange Zerg - Zerg Swarm (enemy). Zasz and his forces. You must find him.

Idea:
The mission is based on a standard map from the folder "Brood War" called "Lake of Fire" and chapter 11 of book "Queen ob Blades" by Aaron Rosenberg.

Download link - https://yadi.sk/d/8yj1Y_ddxE9FIA

Screenshots:





Video:
Not yet.

Idea for you!
1) If someone else will translate the map, then I will add the translated map to my link!
2) If someone wants to make video with walkthrough, then I will post his link!

If you will find some mistakes then write me please.

Good game!

Post has been edited 1 time(s), last time on Oct 17 2021, 11:16 am by C(a)HeK.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Oct 13 2021, 1:09 pm Andrea Rosa Post #2

Just a glitch in the Matrix

I played this map yesterday night and I really enjoyed it. Excellent layout, even though you simply recycled and adapted a multiplayer map. The gameplay is well balanced, with many potential expansions and an AI that starts easy but becomes gradually more aggressive: "Protoss 9 - Spell Zerg" is one of my favorite scripts from the original campaigns, and it works very well in this map. I like how the Zerg keep patrolling the strategic areas they have lost, and how they attempt to rebuild their bases behind the player's advancing force. Good choice on limiting the player's tech tree, it makes this mission feel more authentic and faithful to the events narrated in the novel. I also liked the final sequence, with Zasz's minions opening their ranks to allow Zeratul in. The only thing I didn't like is the absence of a proper briefing, but it's a matter of personal taste: you clearly wanted to use a different narrative device by jumping directly into the action, and I respect your choice. Overall the English is a bit clumsy, but still understandable. Good job on this map, Alex!



My only fear is to run out of beer

Oct 17 2021, 11:21 am C(a)HeK Post #3



Thanks!

Quote
Overall the English is a bit clumsy, but still understandable.

Zincoshine wrote about it too, but perhaps this is not my problem.
Text of Raynor & final dialogue from book
Text of briefing and first dialogue is mine.

Ps. I don't know when I'll finish 9th map. I lost concentration and interest in the game. Maybe I'll come back and continue.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Oct 22 2021, 4:47 pm Andrea Rosa Post #4

Just a glitch in the Matrix

Another thing I didn't notice during my first play: at some point Zeratul says "we cannot risk our small fleet, so we will use the capabilities of Tassadar", even though Tassadar does not appear in the mission. What did you actually mean by that?



My only fear is to run out of beer

Oct 23 2021, 10:25 am C(a)HeK Post #5



Quote from Andrea Rosa
Another thing I didn't notice during my first play: at some point Zeratul says "we cannot risk our small fleet, so we will use the capabilities of Tassadar", even though Tassadar does not appear in the mission. What did you actually mean by that?

I mean Dragoons. In the book Zeratul only arrived with the Dark Templars. But in the game Zeratul and Tassadar are already together against the Zerg. I decided to combine the game and the book, so Tassadar's help is the Dragoons who help the Dark Templars.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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