Staredit Network > Forums > SC1 Map Showcase > Topic: StarCraft: Wrath of the Fallen Knights
StarCraft: Wrath of the Fallen Knights
May 23 2021, 8:27 pm
By: LightSpirit  

May 23 2021, 8:27 pm LightSpirit Post #1



StarCraft: Wrath of the Fallen Knights


Hey guys ! I want to present you my first StarCraft map, the first mission of my new campaign : Wrath of the Fallen Knights.



-- History --


The story takes place during Episode I, more precisly its beginning, and we follow a Confederate Ghost, Leron Kales, who is charged with a cleaning mission, on the Mundris Kas orbital station, by his General, Frayge Pryx.
However, contrary to appearances, not everything is as it should be, and you will discover, in the sequel, the other side of the ledger.

-- Screenshots --






-- Other --


- This is my first map.
- There are maybe some bugs, please report them.
- English is not my native language, mistakes could be present.
- I published the first map to get your opinions, if the story will interest you.
- Enioy :D

Attachments:
(1)-WOTFK.scx
Hits: 8 Size: 84.97kb

Post has been edited 1 time(s), last time on May 23 2021, 8:58 pm by LightSpirit.



None.

May 24 2021, 6:38 am C(a)HeK Post #2



Hello there!

>There are maybe some bugs, please report them.
No problem

1) you need fix it



For example:
<13>Wrath of the
<13>Fallen Angel
number 13 for center the text

2) assaulf force, but not for...



3) If the the players are in the one force, they are allies automatic.



>I published the first map to get your opinions, if the story will interest you.
I think the best way if published all maps of campaign.

Also, no enemy's AI and no macro. Why?



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

May 24 2021, 3:38 pm LightSpirit Post #3



Hey,

Thanks for your feedback ! I am going to fix bugs now.
However, I have not yet created the other maps ; i wait for more opinions. But the story is completed.
There is no AI and because I want the enemies to stay defend their bases (no attack). What is a macro ?

Otherwise, did you like the map ?

Thanks bro' !



None.

May 24 2021, 4:50 pm C(a)HeK Post #4



Quote from LightSpirit
What is a macro ?

Macro - you have a base + can buy a units\buildings (almost all missions of original episodes)
Micro - you have only units (Vanilla T4, Z5, P6)

Quote from LightSpirit
Otherwise, did you like the map ?
Unfortunately, no. Your ghosts and hero are very strong + you will get all the zerg after destroying zerg cerebrates -> your army will extra strong, so you can kill remaining zerg without a problem.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

May 24 2021, 5:42 pm LightSpirit Post #5



Yeah, however the goal is only to destroy the zerg cerebrates. After, the mission ends in a victory and it's ok bro' !
If you read the briefing, you would know what's the plot. But yeah you're right, the mission is difficult in the beginning, but become easy after.



None.

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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