Staredit Network > Forums > SC1 Map Showcase > Topic: Additional Story Series part 3 - Assault on Antiga Prime
Additional Story Series part 3 - Assault on Antiga Prime
May 1 2021, 1:22 pm
By: C(a)HeK  

May 1 2021, 1:22 pm C(a)HeK Post #1



Greetings everyone, I want to show you my custom map "Assault on Antiga Prime".

Note: the map works on 1.16 and Remastered!

Additional Story Series part 1 - Fury of the Swarm - http://www.staredit.net/topic/18023/
Additional Story Series part 2 - The Praetor's Fall - http://www.staredit.net/topic/18183/

Story:
This mission is a prequel to the mission "Revolution" from the first episode,
where you must free Antiga from the Confederation.
Here, on behalf of the nameless commander, you need to capture
Antiga according to the order of General Duke.

Forces:
White Terrans - Alpha Squadron (player). On behalf of this group,
the mission is narrated. You must obey the order.

Purple Terrans - Antiga Colonial Militia (enemy).
You must capture them, however they resist you.

Idea:
The mission is based on a standard map from the
folder "Maps" called "Dark Star".

Download link - https://yadi.sk/d/8yj1Y_ddxE9FIA

Special thanks to IlyaSnopchenko for English version.

Screenshots:





Video:
Not yet.

Idea for you!
1) If someone else will translate the map, then I will add the translated map to my link!
2) If someone wants to make video with walkthrough, then I will post his link!

If you will find some mistakes then write me please.

Good game!

Post has been edited 3 time(s), last time on Jun 6 2021, 2:38 pm by C(a)HeK.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


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