Staredit Network > Forums > SC1 Map Showcase > Topic: [EUD] Irasshaimase Micro [Korean]
[EUD] Irasshaimase Micro [Korean]
Mar 20 2021, 3:37 pm
By: SkywinDragoon  

Mar 20 2021, 3:37 pm SkywinDragoon Post #1





DOWNLOAD

Defend enemy wave advancing from the bottom right.
Use minerals to deploy random units from the barracks.
Upgrade tier level to get access to more various units.

Enemies have reinforced AI, never underestimate them.
There are special units with unique properties.

Single Player game is available.

version: 1.17

Some additional info:
List of special properties:

Jim Raynor Marine (Tier 1): Has range of 6.
Fenix Drognn (Tier 2): Can't attack air units, and has additional 100 shield points.
Hunter Killer (Tier 3): Spawns a hydralisk if this or any hydralisk it spawned killed total of 2 units.
Kukulza Mutalisk (Tier 3): Has higher health regeneration speed.
Hero Lurker a.k.a Swarm Host(Tier 3): Uses drones to attack.
Alan Schezar (Tier 4): Can attack and move at the same time.
Edmund Duke (Tier 4): Tank mode has splash damage, Siege mode has the opposite.
Fenix Zealot (Tier 5): Stuns enemies after a charge attack.
Ghost (Tier 5): Can use Sniper Round (deals 90 damage to a biological unit)
Dropship (Tier 5): Air weapon is same as the one of missile turret. Ground weapon is AoE, with range of 2.
Sarah Kerrigan (Tier 6): Has Hallucination, Yamato Cannon, and Nuclear Strike.
Torrasque (Tier 6): Is immune to Mind control, Maelstrom, Ensnare, Stasis field.
Tassadar/Zeratul (Tier 6): Deals damage when it is killed. The damage amount is equal to the energy remaining when it killed.
Overlord (Tier 6): has 3 of 8 properties selected randomly when created.
-Cloaking
-Faster attack speed
-Spawns a hydralisk per 2 kills
-Extra 200 shield
-Immunity to most of the spells
-Deals 200 damage upon death
-x2 Energy

Post has been edited 2 time(s), last time on Mar 20 2021, 9:47 pm by SkywinDragoon.



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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