Staredit Network > Forums > SC1 Map Showcase > Topic: SCN64 maps
SCN64 maps
Feb 6 2021, 3:53 am
By: C(a)HeK  

Feb 6 2021, 3:53 am C(a)HeK Post #1



This is not my video, I just found it.

https://youtu.be/vf0ag7X-t6w
There are 3 maps in the video, i have not seen these maps (1 & 2) on the computer version. Do these maps exist on the computer version?



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Feb 6 2021, 4:41 am jjf28 Post #2

Cartography Artisan

try http://www.staredit.net/363183/



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Feb 6 2021, 5:21 am C(a)HeK Post #3




These are them, thanks! Do you know more unique maps from SCN64?



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Feb 8 2021, 6:56 pm Fruitdispenser Post #4



http://www.staredit.net/sc1db/file/5138/

I need to upload edit 9, where Stukov remains brown after being rescued

I've also made a vesion where turncoat units are purple instead of orange, but I havent uploaded it.

What I've found it really needs is voice acting, because players who don't know about this mission are unable to read instructions and lose all units

Note: the port isn't mine. I only corrected some bugs and added some minimap pings and beeps and other minor stuff



None.

Feb 10 2021, 4:29 am C(a)HeK Post #5




I know about Stukov Series, I already translated it.
I'll check your edit version



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Mar 8 2021, 8:26 am Heinermann Post #6

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

I just wrote an SC64 archive extractor here after seeing this topic. Have fun.




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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


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