Staredit Network > Forums > SC1 Map Showcase > Topic: [SCA/EUD] Fall Guys: Ultimate Knockout
[SCA/EUD] Fall Guys: Ultimate Knockout
Aug 27 2020, 7:28 am
By: lifebot  

Aug 27 2020, 7:28 am lifebot Post #1






Tileset: Jungle
Genre: Survival
Player(s): 7
Dimensions: 128 x 128

Fall Guys for Starcraft Remastered.

This map uses SCA Launcher to save your crown(s) won.

Games:
-Slime Climb
-Door Dash
-Tip Toe
-Tail Tag
-Perfect Match
-Block Party
-Royal Fumble
-Fall Mountain


:facts:

MINIMUM 6 players are needed.

You MUST include #x2 in your game lobby title.

You MUST use turn rate 20 or higher, or SCA will not load properly.

This map does not contain any in-game ads or microtransactions.

:ex: Download Map: https://scrmaps.com/sca-enabled-maps/

:ex: Download SCA: https://drive.google.com/u/0/uc?id=1k4wxpnbigzn00RYnatHqB64aBx87zKc6&export=download
SCA ZIP FILE PW: scarchive

:ex: Rankings (Top 50): https://scarchive.kr/maplist.php
(Find "Fall Guys: Ultimate Knockout" and click [μžμ„Ένžˆ] to open the rankings chart)

:ex: Active Online Players (Live) https://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http%3A%2F%2Fscarchive.kr%2FgetCCU.php


:drunk:

Latest Update:

9:52 a.m.
Friday, November 6, 2020 (EST)
Time in Toronto, ON

Post has been edited 82 time(s), last time on Dec 20 2020, 6:54 am by lifebot.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Aug 29 2020, 3:10 pm lifebot Post #2



Map update - New game mode 'Tip Toe' added.

Post has been edited 1 time(s), last time on Sep 5 2020, 5:38 pm by lifebot.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Aug 30 2020, 1:59 am lifebot Post #3



New mode "Block Party" has been added.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Aug 31 2020, 2:55 am lifebot Post #4



Version 3.05 Release:

-Terrain has been redesigned from scratch
-Tileset changed from Space to Jungle
-Randomization of rounds
-All bugs fixed

Planned updates:
-Fall Mountain
-Jump Club
-SCA Integration for saving your wins/crowns for skin purchase
-Increased randomization of Tic Toe floors
-Door Dash door breaking algorithm

Post has been edited 4 time(s), last time on Aug 31 2020, 5:33 am by lifebot.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Sep 5 2020, 5:38 pm lifebot Post #5



Update:

Game modes Tail Tag, Perfect Match, Fall Mountain added.

Post has been edited 5 time(s), last time on Sep 6 2020, 2:35 am by lifebot.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Sep 6 2020, 1:02 am lifebot Post #6



All bugs ironed out. Map has moved on from Beta to Stable Release [v7.21]



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Sep 6 2020, 4:43 pm lifebot Post #7



SCA Launcher support added.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Sep 8 2020, 7:19 am lifebot Post #8



Gameplay video added



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Nov 6 2020, 2:53 pm lifebot Post #9



Updated



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: NimoStar, NudeRaider, Oh_Man