Staredit Network > Forums > SC1 Map Showcase > Topic: Build on Crawl Space v0.1 (By JODENG)
Build on Crawl Space v0.1 (By JODENG)
Jul 16 2020, 8:59 am
By: zzt  

Jul 16 2020, 8:59 am zzt Post #1



Build on Crawl Space
Your Only Goal is to Build Some Structures

Made by JODENG
Translated by zzt




What is This?

This is a puzzle map made by JODENG, a Korean mapmaker. I, zzt, have translated it into English and posted it on SEN. It's version 0.1 at this moment, but I was impressed by the map and decided to translate and share the incomplete version here.



This map is composed of 10 levels at this moment. (More to be added later, probably?)
You're required to build certain structures specified in the level.




Things to Note
  • You can turn on/off the background music (Baba is You OST - The Forest) by burrowing/unburrowing the Zergling. To immediately turn off the music, press Ctrl+S twice.
  • The goal of each level is also written in the mission objectives.
  • All levels are (of course) solvable. Some involve very unlikely solutions, but those are still solutions.


Good Luck!

Post comments here if you are stuck, I'm willing to give you hints.

Attachments:
Build on Crawl Space(EN).scx
Hits: 6 Size: 4854.35kb



None.

Jul 21 2020, 4:53 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

My probe got stuck on the second level. Does that mean I have to restart the whole map?




Jul 22 2020, 12:11 pm zzt Post #3



Quote from Oh_Man
My probe got stuck on the second level. Does that mean I have to restart the whole map?
How exactly? In most cases, spamming attack target or stop will solve the problem. This is the first time I've heard of someone getting stuck there, so I don't have a good guess on your situation.



None.

Jul 23 2020, 5:18 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

There was no walkable area left




Jul 23 2020, 5:18 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

There was no walkable area left




Jul 24 2020, 1:06 am zzt Post #6



Quote from Oh_Man
There was no walkable area left
Spam attack target (to the building in the same place). It will succeed after a lot of repeated attempts.



None.

Jul 24 2020, 11:47 am Oh_Man Post #7

Find Me On Discord (Brood War UMS Community & Staredit Network)

I got up to the flame trap puzzle now.




Jul 24 2020, 11:54 am zzt Post #8



Quote from Oh_Man
I got up to the flame trap puzzle now.
Good luck with that. That's one big challenge.
Tip: Do A LOT OF trials and errors. You'll encounter a lot of 'wait what why does this even work' moments.

Edit: Now I realized that you might be referring to the first flame trap puzzle - in that one I don't have much to tell you. Refer to the above tip when you encounter the trap again.



None.

Jul 24 2020, 12:12 pm C(a)HeK Post #9



Hi, zzt. I understand that you a translator, not mapmaker, but maybe do you know why I can't open map through single player? only multiplayer. On map only 1 player in any case.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Jul 24 2020, 12:18 pm zzt Post #10



Quote from C(a)HeK
Hi, zzt. I understand that you a translator, not mapmaker, but maybe do you know why I can't open map through single player? only multiplayer. On map only 1 player in any case.
Hi Alexander! I don't know why the creator made the map that way, but I guess that's an anti-cheat(preventing 'power overwhelming' or 'modify the phase variance'). Please play the map in multiplayer mode or edit the map yourself and remove the start location of Player 1(Blue). The original map and the English version is not protected.



None.

Jul 24 2020, 1:06 pm C(a)HeK Post #11



Quote from zzt
Hi Alexander! I don't know why the creator made the map that way, but I guess that's an anti-cheat(preventing 'power overwhelming' or 'modify the phase variance'). Please play the map in multiplayer mode or edit the map yourself and remove the start location of Player 1(Blue). The original map and the English version is not protected.

Good idea. I will do that when I will have free time, thank you :)



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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