Staredit Network > Forums > SC1 Map Showcase > Topic: StarCraft: Survival Mode
StarCraft: Survival Mode
Jul 11 2020, 10:41 pm
By: Christien Chapman  

Jul 11 2020, 10:41 pm Christien Chapman Post #1



StarCraft Survival Mode




When the United States President: Barrack Obama is briefed by the Joint Chiefs of Staff. He discovers that a terrorist group has found an abandoned nuclear reactor and that they plan to acquire nuclear transcripts from it. Swiftly and boldly, the President acts, ordering a secretive military force known as Delta Squad to attack the terrorist group's search team. Delta Squad moved in on the location, but faulty intel has led the team into a trap. A large number of enemy forces have arrived, you must now defend your base and do whatever it takes to survive. Purchase air defenses, Attack Dogs, Sentry Guns, weaponry upgrades, and a multitude of other customized units to aide in your survival.




Each map has different environments and strategies, you'll never play the same map twice!
Included in this game is 2 difficulties: Easy and Hard, as well as an extra mode called Zerg Survival.
In Zerg Survival, survive against the seemingly endless waves of Zergs and search to find the truth behind the apocalypse!
Additionally, you can add a SECOND player for non-stop Co-Op action!
Download StarCraft Survival Mode today!


Here is a list of the maps included in the game:
Operation Obrelisk (Easy)
Hideout (Easy) {Not supported in Co-Op}
Rescue (Easy)
Recollection (Easy)
Villa (Hard)
Lockdown (Hard) {Not supported in Co-Op}
Infiltration (Hard)
Breakout (Hard)
Pandemic (Zerg Survival)
Cavern (Zerg Survival)
Vindication (Zerg Survival)

You can download this game at my website: https://5eacbc75013e8.site123.me/
If you prefer, you can just download it at: https://drive.google.com/file/d/1AIblRdMKFKyduYO3psjqb8hW6a1UDLHI/view













(The waves are not infinite, there are 52-60 programmed waves, if you ever make it to these high rounds, make sure you let me know.)

Post has been edited 3 time(s), last time on Jul 11 2020, 11:39 pm by Christien Chapman.




Jul 11 2020, 10:42 pm Christien Chapman Post #2



watch it get removed u nub



None.

Oct 11 2020, 9:14 pm Christien Chapman Post #3



and we got 0 downloads



None.

Oct 12 2020, 9:18 pm RdeRenato Post #4

I am Renato

and we got 0 downloads

why don't you use EUD?



:unsure: i am RdeRenato, a veteran noob

Oct 14 2020, 9:40 am t1mz_ Post #5



Just checked the size - 1.4G. Wow. Cannot download it right now and look what is inside, so why is it so big?



None.

May 19 2021, 11:45 pm Christien Chapman Post #6



The size is 1.4GB because it includes a full 2 hour soundtrack. My dad told me it would be too big but I went ahead and did it anyway since I haven't seen anyone make an original soundtrack for their scms. Also, there are alot of voice clips and sound effects to give the game that Call of Duty MW3 Survival feel. Nothing in the download is an exe or anything that shouldn't be in an SCM. I also didn't use EUD's as I don't want to get into it.



None.

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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