Staredit Network > Forums > SC1 Map Showcase > Topic: [LotPT]Lord of the Pale Throne
[LotPT]Lord of the Pale Throne
Apr 19 2020, 8:36 am
By: Flemy  

Apr 19 2020, 8:36 am Flemy Post #1

xd pooop

=== Update 9/06/2020 ===

Updated LotPT - SoM.
Updated LotPT - SoM[R].

=== Contact ===

The fastest and easiest way to reach me is through Discord.

Flemy#5979

=== What is this? ===


This is Lord of the Pale Throne(LotPT), an original story that mimics the LotR CPU genre of User Map Settings. It is a cooperative experience that is difficult for those who aren't familiar with the map and genre. The original idea was to create a saga within at least 4 maps with the different nuances found in various different LotR CPU maps.

Currently there are Three "finished" maps with a Forth on the way.


=== How to play? ===

Branching out the IP now but the core maps are LotRish vs CPU. The maps that are currently being worked on is a dungeon crawler. Worked on a Helms Deep vs CPU type map but gave up working on it.

This is a LotR CPU clone so it's pretty much an exact copy of LotR CPU's mechanics.

But some things to keep in mind for the uninitiated is :
- Every wave, you spawn a set amount of army depending on which nation you pick. Use this army with your Hero/Villain unit(s) to take out enemy CPU bases.
- Your heroes are crucial to beating all maps. Keep them alive, they do not respawn!
- Build Academies. This is crucial to all core LotPT maps. It varies for each map but in general, each academy will increase your army size and may also allow you to obtain new Hero/Villain units.


=== State of the Map(s) ===

LotPT - Pale King's Descent ------------------- Finished, Don't expect to change anything. There's been thoughts about a revamp to the entire map or made new entirely.
LotPT - Reclamation of Dray ------------------- Non-existent. Terrain and building placements are finished but triggers have not been made.
LotPT - Siege of Madrigal[EUD] --------------- Finished, Don't expect any major changes.
LotPT - Siege of Madrigal[EUD][Reversed] --- Finished(?), I want to flesh out more quests/secrets but a good amount is already in.
LotPT - Seamless Gate -------------------------- Terrained but that's about it.

LotPT - Defense of Vuln ------------------------ Is uh sort of done(not really) but lost motivation. Don't expect anything balanced or polished.
If anyone want's to continue the map DM'ing me through Discord would be the fastest way to contact me. Flemy#5979

What I'm currently working on along with the help of milksteak#8614(discord).
LotPT - Assault on Najigal --------------------- The name may change. In the process of triggering and EUD. Button command cards are finished for P1 and fully functional. Need to copy and paste 100 trigers for p2-p9... fun.

=== Lore? ===

It gets asked a lot about where the source of these maps are from. Short answer, it's from my Dungeons and Dragons campaign.

Pretty sure no one cares for lore but there are about 1000 lines of dialogue that can be found spoken by in game characters.


=== Credit ===


Thank you to all who have helped me throughout the creation of these maps! Especially of those in SEN's discord.

Attachments:
LotPT - Siege of Madrigal v1.64.scx
Hits: 1 Size: 687.56kb

Post has been edited 24 time(s), last time on Sep 9 2020, 3:52 am by Flemy.



hey its me :)

Jul 27 2020, 3:09 pm daechon Post #2



good



None.

Aug 31 2020, 2:29 pm daechon Post #3



i play this map in korea. i think this is a well-made map.
I wish there was a hint about the trigger during the game play

I can't speak English. You're using the translator. Please understand if it's weird



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar