Staredit Network > Forums > SC1 Map Showcase > Topic: SNYPE BOIZ
SNYPE BOIZ
Jan 26 2020, 11:30 pm
By: Butch  

Jul 27 2020, 12:19 am Butch Post #21

PROFESSIONAL MAP MAKER

Quote from m.0.n.3.y
Quote from Butch
Quote from Corbo
OSHIT

Can I make a zone too?


Yes anyone can make a zone and I'll credit you. Only qualification is that if its trash I'm gonna fix it to suit good gameplay.

How the fak is this game coming. It was probably my favorite UMS map of all time. How be it coming? Did you finish it?

I stopped working on it cause the systems I had in place started causing trigger lag when above 4 players in-game. I will probably re-do the whole thing so its more efficient and uses less triggers but it'll take some time. For now the latest version is pretty stable and playable. I honestly wasnt expecting trigger lag at like 15k triggers, none of the systems are doing much other than like variable manipulation.



None.

Jan 1 2022, 9:30 am Butch Post #22

PROFESSIONAL MAP MAKER

Updated download link with newest version which fixes the problems I mentioned previously. Among other things.

CHANGES FROM LAST VERSION
Point blank kills replaced with executions (1 shot kill when standing directly behind enemy)
Text menu for changing game mode and zone etc
Distance is now calculated in a circle rather than square locations
there is no longer a reloading/ammo mechanic
can now modify score to win pre match
There are now four teams and you can switch teams in between rounds
triggers now run 24 times a second rather than 12
added new zone "neighbourhood"
added score bonus for "stfu" kills (killing someone when they have an augment equipped)
changed the way a lot of systems work so there is no longer lag with >4 players



None.

Sep 17 2022, 1:04 am Butch Post #23

PROFESSIONAL MAP MAKER

UPDATED TO VERSION 0.6

Too many changes to count but basically I re-wrote the entire map in EPS changing over from Oreo Triggers.
Thanks to Milestone, Armo, and Farty for helping me with EPS stuff, thanks to Inferno for always testing, and thanks to so many others for lots of help and suggestions.
In the future I'll do proper credits in the map itself but for now I'm obligated to thank those specific people for all their help.


(my mic was muted so discord chat might be confusing)

DOWNLOAD: https://bounding.net/map/f74TGy9q



None.

Sep 17 2022, 1:37 pm Oh_Man Post #24

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hell yea that's an instant download for me




Sep 18 2022, 1:27 am Butch Post #25

PROFESSIONAL MAP MAKER

Quote from Oh_Man
Hell yea that's an instant download for me
ur an instant download for me

also here is a video of the airstrike some of you may have already seen but for anyone that hasnt here it is.
https://imgur.com/CY79uT1



None.

Sep 18 2022, 1:12 pm Oh_Man Post #26

Find Me On Discord (Brood War UMS Community & Staredit Network)

That glorious sound, so freakin cool. My only question is why didn't you go with marine attack sprite for the bullets instead?




Sep 20 2022, 2:09 am Butch Post #27

PROFESSIONAL MAP MAKER

Quote from Oh_Man
That glorious sound, so freakin cool. My only question is why didn't you go with marine attack sprite for the bullets instead?

thats a good question, I could try that. Honestly the images I used in the video were just the first ones I chose, there may definitely be a more pleasing visual for the projectiles.



None.

Sep 26 2022, 6:08 am Oh_Man Post #28

Find Me On Discord (Brood War UMS Community & Staredit Network)



Played some Snype boiz with newbs.

I think wraith for sub machine gun could be a cooler sprite as well like marine bullets or what not.

Also I think the greyed out buttons should have text as well.

Also it would be cool if when you killed someone with a barrel you unlocked the AC130 :P That way newbs get a chance to use the flashy killstreaks too.




Sep 27 2022, 12:35 am Butch Post #29

PROFESSIONAL MAP MAKER

the wraith is supposed to be cloaked but I guess EMP draw function looks different in classic graphics cause in remastered its cloaked and jus looks like bullet trail warping the air or something.

and yes need to add greyed out text for the buttons for sure.

Easier way to get killstreaks is an interesting idea tho explosion kills would be too easy I think, gonna add an augment mode tho where everyone jus always has augments and also maybe like a supply drop could randomly drop on the zone somewhere that would have a killstreak u could capture or something idk.

Thanks for playing bro :D



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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