Staredit Network > Forums > SC1 Mapping Tools > Topic: Blizzard Recommending SCMDraft 2
Blizzard Recommending SCMDraft 2
Jul 10 2019, 2:21 pm
By: MTiger156  

Jul 10 2019, 2:21 pm MTiger156 Post #1

Veteran Mapper

Blizzard is now recommending SCMDraft 2 to all players.
Another big victory for the SEN community!

*shouts of joy*



Quote from Matt Sherman, StarCraft Developer
SCMDRAFT is not only more robust than StarEdit, but it’s also much more user-friendly. Although SCMDRAFT is an unofficial editor for StarCraft, rest assured we work closely with Sinsanity to ensure its compatibility with the game.





Jul 10 2019, 2:52 pm Suicidal Insanity Post #2

I see you !

Don't you mean Stormcoast Fortress? :D




Jul 10 2019, 5:08 pm IlyaSnopchenko Post #3

The Curious

Wow, and they 86d staredit.exe from the installation, too. I wonder if I should have backed up or something but the effin' Blizzard Agent updated everything without me noticing. When I looked into the STARCRAFT\ folder now it looked to me like Norton Antivirus has been let loose there: most files are gone. :)



Trial and error... mostly error.

Jul 10 2019, 5:42 pm Suicidal Insanity Post #4

I see you !

The editor wouldn't help without the MPQs anyhow.




Jul 10 2019, 6:19 pm IlyaSnopchenko Post #5

The Curious

I understand (I still have them in my derelict 1.16 installation, but patch_ed.mpq is gone for good now).

Good thing about the new patch: SAMASE works without any noticeable issues.
Bad thing: most AI stuff is now broken, including the stock Insane script I was using in a mission.




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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