Staredit Network > Forums > SC1 Map Showcase > Topic: *NEW* Factory Wars [SCDB] Season 1
*NEW* Factory Wars [SCDB] Season 1
Jan 12 2019, 5:36 pm
By: lifebot  

Jan 12 2019, 5:36 pm lifebot Post #1



FACTORY WARS!!!!!

SCDB + UNLIMITER SUPPORT

- 3v3 Massive Warfare
- Desert Strike + Income Defense Hybrid
- Saves your Win/Loss Records (Rank System)
- Strive to get to Rank 1

HAVE FUN! :D

Download Map: http://www.staredit.net/sc1db/file/4348/

Post has been edited 22 time(s), last time on May 15 2019, 4:51 pm by lifebot.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Jan 12 2019, 6:18 pm RdeRenato Post #2

I am Renato

brother my question is little stupid... but... how to present images at my topic? i am really new in this



:unsure: i am RdeRenato, a veteran noob

Jan 12 2019, 6:19 pm lifebot Post #3



[img = URL]

*without spaces*



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Jan 13 2019, 12:53 am MTiger156 Post #4

Veteran Mapper

Income Defense + Desert Strike = Income Wars (SC2), a map I replicated for SCR.
I will admit that this is a much cleaner and optimized map compared to mine, but does it have as many cool features as my Income Wars? :bleh:




Jan 13 2019, 3:26 am lifebot Post #5



Quote from MTiger156
Income Defense + Desert Strike = Income Wars (SC2), a map I replicated for SCR.
I will admit that this is a much cleaner and optimized map compared to mine, but does it have as many cool features as my Income Wars? :bleh:

I was able to rush this map within 20 hours! It was a quick project :blush:



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Jan 15 2019, 2:44 pm lifebot Post #6



This map has been saved in the Blizzard Cloud Servers. You do not need to download the map in the lobby.



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

Jan 15 2019, 6:43 pm Ultraviolet Post #7

We do a little trolling

Quote from lifebot
This map has been saved in the Blizzard Cloud Servers. You do not need to download the map in the lobby.

Did you do something to achieve this, or did it just happen?



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 15 2019, 8:50 pm lifebot Post #8



Quote from Ultraviolet
Quote from lifebot
This map has been saved in the Blizzard Cloud Servers. You do not need to download the map in the lobby.

Did you do something to achieve this, or did it just happen?

It just happened. I have no idea what causes it to happen



Warbible RPG Season 3 is live!

Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

May 15 2019, 4:47 pm lifebot Post #9



Bump! this map is OP!



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Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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