Staredit Network > Forums > SC1 Map Production > Topic: Warbible Online SCDB Version
Warbible Online SCDB Version
Nov 26 2018, 4:29 am
By: lifebot  

Nov 26 2018, 4:29 am lifebot Post #1



I am currently in the process of replacing the manual code-based save/load system in Warbible Online with SCDB support instead.

This change will dramatically change the way you play this game as your EXP as well as your money will be persistently saved, not loaded with a fixed value.

It will be a working demonstration of SCDB used in a RPG map.

Stay tuned :rolleyes:




Dec 18 2018, 6:00 am lifebot Post #2



up for grabs: http://www.staredit.net/topic/17341/




Feb 28 2021, 1:53 pm liemmayer Post #3



I've already considered something like this, I really like it!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:29 am]
Zycorax -- :wob:
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
Please log in to shout.


Members Online: Ultraviolet