Staredit Network > Forums > SC1 Map Showcase > Topic: Nexus Destroyer Remaster v-CK (Beta 0.1V)
Nexus Destroyer Remaster v-CK (Beta 0.1V)
Jun 10 2018, 7:34 am
By: Cool-Knight  

Jun 10 2018, 7:34 am Cool-Knight Post #1



Quote from Title
// Title

Nexus Destroyer Remaster v-CK (Beta 0.1V)

Hello Everyone. Welcome to Remaster a old classic map. Nexus Destroyer Remaster, by: Cool-Knight.

Map is playable.



Quote from INFORMATION
// INFORMATION
  • Tileset: Ice World
  • Genre: Attack/Defense
  • Player(s): 6 [Computers 2]
  • Dimensions: 96 x 96
  • Size: Unknown since it will always change.


  • Map Version: Beta 0.1V (Ready for feedbacks and testing!)

    Here what's gonna be inside of the map:
  • Map Has LOTS of EUDS.
  • More is coming soon to this!
  • Coming soon....

    Please Post Feedback in this topic.
    OR: The Discord Group: Brood War - UMS Community. If you are from there: https://discord.gg/saN3Qe9

    Thanks! - Cool-Knight.

    P.S: And please give me any kind of feedback, and I will hope to make this most amazing REMASTER MAP EVER! :D

    -Also...This cost me money/time....Which is hard on me...if you like you can go to my site and go to the bitcoin tap, and do those free stuff it will help me earn me few $$. Thanks CK-



Quote from Old Update Logs
// Old Update Logs


SCREENSHOTS/Images
New Map Screenshots. (in-game.)
Collapse Box





Quote from Updates
// Lastest Update:

Here what was removed.
Quote

Taking the: "Pick units with civ to spawn." - Removed.
Use: Civ to move to (Top. Right. Bottom. Left. Middle.) - Removed.
Scored kills. - Removed. (Gonna go on base on unit kills.)
[I will fix this later...]


Here what was added/new.
Quote
New: Lots and lots of EUDS.
Added: Names on units inside the buildings if you hover over the units you will see example: "Train 8 Marines = 8 Marines."
Added: The Masser.
Added: Protoss Obs. :)
Added: A place where you can get more zerg units to spawn. (Zerg Lavra itself.) :)

Here what was fixed.
Quote
None. Since this is a remake/remaster. :)
Fixed in Remaster.
Fixed: Spawns for units. (Zerg.)
Fixed: Getting no money.
Fixed: Killing when go out of bounds.
Fixed: Players not getting the units.
Fixed: Some errors and mistakes. (Triggers.)
Fixed: Another error. (Triggers.)
Fixed: BC Timer. Timer was OVER 9000!!!

Quote from Coming Soon
// Upcoming changes, to the map:
  • Nothing....(ATM)
All for now...


Quote from Map %
// Map %
  • Terrain
    Progress: 25%

  • Triggers Unknow
    Progress: 1%

  • Map %
    Progress: 5%

  • Map being done?
    Progress: 2%



Quote from Topic Edit
// Topic Edits/Updates.
1. Topic-Update: As of 6/10/2018 12:30PM (Added Map. Topic Fixs.)
2. Fixed Images.
3. Update: Added few more things to the bug FIX in the map.



--------Please Bear with me as this map grows and this topic becomes better edit and improves over time, THANKS! :D-------

Attachments:
Nexus Destroyer Remaster v-CK.scx
Hits: 1 Size: 141.85kb

Post has been edited 3 time(s), last time on Jun 11 2018, 5:03 am by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at my Website My Akas: SHANE-009

Follows and obey SEN Rules: The Rules.

Updated as of: 9/11/2021

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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Members Online: Oh_Man