Staredit Network > Forums > SC1 Map Showcase > Topic: Nemesis Omega
Nemesis Omega
Jan 15 2018, 11:06 am
By: Pr0nogo  

Jul 2 2018, 11:46 am Pr0nogo Post #21



2 July 2018-
fix: various command card tooltips
fix: wireframes for Patriot (DuGalle), Skitterer, Skywing, Interdictor
fix: numerous AI issues introduced in earlier SC:R patches
update: minor terrain optimization
add: cut-down hydra-style briefing

still working on-
fix: rare freeze (need more testing, theoretically due to AI defense in late-game stages)
fix: unstable targeting by AI (may have to find a new solution due to SC:R patches)
add: alternate AI personalities to increase replay value
add: Kerrigan phase alerts/taunts




Sep 28 2019, 1:41 am TerranDominion Post #22



September 27th, 2019

I got an error across a few computers trying to run the executable on Remastered (1.23)

Error: StarCraft has crashed

Cashe dumps can be located at xyz…

Even when I followed the instructions to dump the cash I still got the same error, I want to use the Map Omega as well as the executable to get the full experience.

Is the executable not available anymore or hasn't been updated to the last version?




Sep 28 2019, 4:59 am Pr0nogo Post #23



I'm never making more content for the latest patch as it is actively hostile to modding, along with being more limited. Eventually I will release a version of Nemesis Omega for 1.16.1.




Sep 30 2019, 2:30 am TerranDominion Post #24



Thanks for letting me know.



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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