Staredit Network > Forums > SC1 Map Showcase > Topic: Nexus Destroyers 2021
Nexus Destroyers 2021
Oct 10 2017, 6:43 pm
By: MidNighTime  

Oct 10 2017, 6:43 pm MidNighTime Post #1



Nexus Destroyers 2.8 "2021"

There have been many reiterations over the years but, one must find what he/she likes. This game features the same basic concepts with many new features and improvements.


- Nexus Destroyers 2.8 Features:


- Nexus Destroyers 2.8 Update History:


Download: Click Here


Post has been edited 5 time(s), last time on Jul 1 2021, 9:34 pm by MidNighTime.



None.

Oct 13 2017, 5:01 pm m.0.n.3.y Post #2



Quote from MidNighTime
Nexus Destroyers 2017 (2.7)
- There have been many reiterations over the years but, one must find what he/she likes. This game features the same basic concepts with many new features and improvements.

Game Features:
- 300k [Super Limit]
- Mass [All Directions]
- Timer [Sudden Death Mode]
- Bonuses [Special Bonuses]
- Cloaked [Hidden Selections]
- Lag Scan [Scan Players For Lag]
- Balanced [Play Tested 100+]
- Experience System [Auto Progression]
- Spectator [1x's Observer] [Blizzard Extended]
- Ban Toggle [Bans Players]
- Protections [Cheat Watch]

Download
- View Attachment

What up MidNight! Good to see you.

Screenshots?



None.

Jun 14 2021, 3:59 pm MidNighTime Post #3



Hello Players,

This map will be updated for "2021" subsequently. The details are reserved until release.



None.

Jul 1 2021, 9:35 pm MidNighTime Post #4



Map Updated: 07/01/21



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


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