I'm trying to add work animations to the buildings that currently don't have any (gateway, robotics facility, spawning pool, hydralisk den, the list goes on...) and would like to know what the best way to script them into the game would be. I've tried just iscripting them after importing the animation as an additional frame to the structure, but no dice. For reference, I'll post my script below, in case there's something wrong with it.
This script doesn't show any changes during production, but afterwards the shadow is removed. I have a feeling that's just because the animation headers are incorrectly specified, but I'm not very well-versed in this field. I don't want to do what blizzard did and add overlays, since that would require cannibalizing some existing image and iscript IDs. Ideally I'd be able to add these animations without taking any features away. Any ideas?
Responsible for my own happiness? I can't even be responsible for my own breakfast
Are you looking for the animation to play while you are training a unit from the Gateway? If so, you need to replace the IsWorking animation, not WorkingToIdle. You also want to change that goto statement at the end to repeat the IsWorking animation if you want it to play for the entire time a unit is under production.
As for the shadow - did you add additional frames the to the shadow GRP?
all i am is a contrary canary but i'm crazy for you i watched you cradling a tissue box sneezing and sniffling, you were still a fox
Each grp has 3 frames. Frame 0 and 1 are identical and unchanged. Frame 2 has the lights dimmed so the flickering animation happens, similar to how the nexus and co. flicker. Each shadow grp has 3 identical frames, so the templar archives issue shouldn't be happening.
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[02:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[02:40 am]
Symmetry -- Human memory is a fragile, fallible thing
[02:39 am]
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
[02:38 am]
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
[02:38 am]
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
[02:37 am]
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
Oh_Man shouted: and i went on to win the tournament, and a pair of steelseries headphones. i even reember how i won the final match - hallucinated a fck-tonne of units and my opponent thought i had way more than he did and GGed
classic
[02:56 pm]
Oh_Man -- long story short - patience is a virtue!