Staredit Network > Forums > Modding Assistance > Topic: A few spriting questions
A few spriting questions
Jun 27 2017, 6:12 pm
By: Augustus Valium  

Jun 27 2017, 6:12 pm Augustus Valium Post #1



I had a few questions about creating terrains and drawing shadows, to start, I am curious about what .grps exactly hold the terrain tiles? I know where to find doodads, but not sure what are the right files to modify if I want to change a basic tile.

Secondly, does anyone have tips for drawing a building's shadow? Any particularly effective, yet quick techniques? In the mod I'm working with, we have many buildings since there are about 7 factions all planned to have up to 11 buildings including turrets and supply structures a faction.

Any advice and help is appreciated.



None.

Jun 27 2017, 6:37 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

The tiles are not contained within GRPs. They are in a collection of files that you can find under the "tileset\" directories in the MPQ. There are a bunch of files called <tilesetname>.cv5, <tilesetname>.vf4, etc that should be extracted to a directory, and then you can use a program like PyTILE to export the tiles and edit them. The file "tileset\<tilesetname>.grp" contains the graphics for the edges of the creep (but the actual creep tiles are part of the tileset). All of the "tileset\<tilesetname>\*.pcx" files are the various color palettes used on that tileset.

When creating a building shadow, I typically duplicate the building layer in Photoshop, fill it with a solid color and then skew it slightly. I don't really have a good suggestion for numbers, I just tend to go with what "looks right."



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Jun 27 2017, 11:40 pm Pr0nogo Post #3





If you're making doodads, I recommend a lot of meticulous drop-shadow tooling, as seen in the video above.

If you're just making units or structures, you don't actually need to make the shadow. Find a shadow entry in images.dat and point it to the same grp as the unit's, setting the recolor to shadow.pcx. Then offset it appropriately in iscript.




Jun 28 2017, 12:17 am Augustus Valium Post #4



@Pr0ngo, We'll work on that shadowing method you mentioned below sometime soon. If it works out, it will save me a ton of work. However, does it only work on sprites that replace sprites already in the game? For example, does it work on a Terran barracks redesign while not working on a completely new building that isn't replacing anything in the game?

Good tutorial about doodads.

@Voyager, where can I find that program? Is it somewhere on SEN?

Thanks for the help once again to both of you.

Post has been edited 1 time(s), last time on Jun 28 2017, 3:40 am by Augustus Valium.




Jun 28 2017, 12:43 am Pr0nogo Post #5



It literally creates a copy of the grp, colored like every other shadow in the game, so yes. It works on every grp.

Python Modding Suite: https://github.com/poiuyqwert/PyMS

I recommend installing python 2.7 to make it work.




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[11:38 pm]
Symmetry -- :wob:
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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