Staredit Network > Forums > SC1 Map Showcase > Topic: Bug Hunters Team
Bug Hunters Team
Jun 15 2017, 12:12 pm
By: Mimose  

Jun 15 2017, 12:12 pm Mimose Post #1



Bug Hunters










General Description

This is a revival of a map i made about 10 years ago. You are in the role of banana farmer who is trying to keep his palms(Terran Turrets) alive. Mean bugs are coming to devaste your plantation so you have to build up a good defense.
Its playable for 2-6 Player with a speficied Team Mission (Plant X Banana palms to win(6Pl:500 Palms, 5Pl:400 Palms, 4Pl:300 Palms, 3Pl:200 Palms, 2Pl:100 Palms)
So far there are two tactics to play this map: Either you relay on defence (But space becomes an issue then) or you try to fight the banana bugs base (Some APM requiered then).
Maybe there are other ways to complete the map but most important is that you will have to work together to reach the team objective (maybe I'll add some features in a later version to force player more to help each other)





Features
- Income by buildings (turrets and supplies give Ore, Illegal trades give Gas.
- Illegal Trades could be made with Coca, Ganja and Meth
-- Coca = Academy
-- Ganja = Pylon (get it with building a starport add-on, lift the starport and fly over the unattached add-on with an illegal production activator (Dropship)
-- Meth = Cannon (Physics add-on, get it same way as pylon)
-- Dropship can be obtained for free at the right bottom (only one per time)
- If there is too much illegal activity the police will come (First an inspector, afterwards raiding units)
- Hero System:
-- You get Civ's for kills to change into various heros (e.g. Medic, Jimmy, 500 Gas...)
-- Another Civ will be created in the maze
--- Bring him to the end will reduce the next bugspawn
--- sometimes Heros can be found in the maze
- Banning (3 People to ban)
- Adjusting Team mission if a player leaves game or got killed.





DOWNLOAD HERE: http://www.staredit.net/sc1db/file/3721/



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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