Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Leaf 2017 (Single Player)
Impossible Leaf 2017 (Single Player)
May 15 2017, 10:40 am
By: Nettles  

May 15 2017, 10:40 am Nettles Post #1



Hi guys, I love impossible scenarios maps but I don't like the newer ones that take like 25 minutes per stage.This one has 8 stages, you should be able to finish the first 7 stages within 30 minutes and the last stage has a 20 minute timer which is less than that on fastest speed.It was originally a multiplayer map but i was having some issues balancing for retarded/noob pubs and couldn't gather a premade with people that actually know what they're doing.Plus a few of the things here are really clutch and with 1.18 latency what it is right now a single player version is best.But feel free to convert to multiplayer if you want, most of the locations are already there.

Also thanks to the people in general who helped me with a few issues.

Attachments:
Impossible Leaf (Single Player).scx
Hits: 2 Size: 394.62kb

Post has been edited 2 time(s), last time on May 15 2017, 12:11 pm by Nettles.



None.

May 15 2017, 11:03 am Pr0nogo Post #2



Thanks for sharing! I made a few impossible maps back in the day. I'll give this a go and let you know what I think.




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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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