Staredit Network > Forums > SC1 Map Showcase > Topic: 7vs1 Random Computer
7vs1 Random Computer
Apr 10 2017, 2:38 am
By: Cool-Knight  

Apr 10 2017, 2:38 am Cool-Knight Post #1



This is my 7vs1 Random Computer, you fight vs AI has Random starting (Race) Its not Per-set.
You Got Race from: Zerg, Protoss, Terran.
For ech race: AI "Random" starting point of the game (Its also random) which will make AI hard, or SUPER Hard!
(You can tell by the sound and text display on the game! ;) )

Here is list of Races % hardest....(Also AI Have Spawns, so the AI has some way of killing you all! :D )
Protoss: 14-18x SUPER Hard! AI has been increased by 30%
Terran: 18-20x SUPER HARDEST AI has been increased by 30%
Zerg: 24-28x SUPER GOD HARD! AI has been increased by 30%


This is a battle, which no man can handle alone! I would recommend, 5 players...but really recommend 7.

Side notes: When the game starts, I would recommend, building defenses it will save your life!
Also, Don't forget you can ups but there slow....Ups will help you win the game or the battles...!



(Help/QNA)
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(Update notes)
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(Old info)
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(old story about the map)
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(Triggers/more info)

  • All Players Money is unlimited.
    Fast build.
    Heroes maker(Below the mass, or mass to it, lings 4 = 1, all others 2 = 1)
    Bottom lane is where the AI has attack commands(The path below your base, and concerns)



Map last updated on: 2/17/2017
Map is only support for 1.16.1 (It also supports 1.18++) (With or with out EUDs) Just EUPS won't work fyi. :)
Map is at 100% but this version as of for now on: (2/17/2017 Is 100.5%)

Please, If you find any bugs in this map. (Also I am gonna re-work on this....so some bugs you find might be fixed, but be sure to post if you spot any!)

(If I miss type anything, also please let me know!)

I also Post most updates on my site Forums...For my maps and etc....But I might forget about "SEN" site.. soo I be sure to check in now and then!

Alright This is Cool-Knight ttyl! 8-)

Topic Edits.
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Up coming Update/Changes! :)
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Post has been edited 5 time(s), last time on Oct 24 2017, 9:34 pm by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at my Website My Akas: SHANE-009

Follows and obey SEN Rules: The Rules.

Updated as of: 9/11/2021

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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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