Staredit Network > Forums > Modding Assistance > Topic: scaiedit limitations
scaiedit limitations
Jan 12 2017, 7:33 pm
By: DirectShift  

Jan 12 2017, 7:33 pm DirectShift Post #1



Hello people,

I'm writing the script for my new mod, however, I want to know if certain things are possible.

I'm writing a protoss script.

- Is it possible for a protoss to build a tank using the gateway? Considering that I used DATEDIT to make the siege tank a protoss unit...

- The high templar can cast dark swarm and maelstrom... but how do I tell the computer to use those spells?

That's all!

Thanks!



None.

Jan 13 2017, 11:19 am IskatuMesk Post #2

Lord of the Locker Room

1 - Yes.

2 - Reverse engineering and custom code is the only way.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 13 2017, 2:22 pm DirectShift Post #3



Quote from IskatuMesk
1 - Yes.

2 - Reverse engineering and custom code is the only way.

Thanks Iskatu,

I managed to solve 1 by replacing the dark templar with the tank.

Now, regarding 2... where do I start? where do I look?

Thanks



None.

Jan 13 2017, 5:03 pm IskatuMesk Post #4

Lord of the Locker Room

I have no clue, but Heinermann (who created BWAPI) might be able to tell you where to start. Of course, you'll need to have a firm grip on ASM and building plugins for Firegraft. Alternatively, if you are familiar with the languages supported by BWAPI you might be able to use that for single player somehow.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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