It was slower, but there were less issues and it was honestly more reliable.
Getting information quickly and easily was not that easy. What information sources there were had poor formatting, loaded very slowly so downloading was your only choice, and not that many people actually took the time to put out that information.
Modems. Geocities websites. Frames was the main design method for pages - now practically nothing on the web uses frames except for documentation type sites. No video. Far less ads, far fewer images. Netscape navigator. Alta vista. No wikipedia - no wikis of any kind really. Very few memes. "web rings" to get between related sites. Guest books.
I remember going on an internet course together with my mother in the late 90s, where we learned which search engines were better for finding different things. Alta Vista was the go-to engine at the time, while Yahoo was better for music or something. For anything Norwegian there was Kvasir. I was rarely allowed to spend more than half an hour online, because it blocked the phone line. I spent most of the time playing games on the Lego site (and being annoyed that it took forever to download Shockwave).
My dad did business stuff and was always interested in computers, so we had a second phone line specifically for internet But that might have been later, I don't remember when that was (or even when we got cable internet). I pretty much just remember using the internet for SC or things related to SC even though as far as I remember we always had internet.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Netscape and AOL. You got mail! In general it was difficult to visit web pages, and I mostly viewed the internet as boring. The real excitement was connecting with friends to play something like C&C, but that more or less felt like the game itself and not so much the "internet". Also talking to strangers on the internet was strictly going to get you raped/murdered/kidnapped and nobody could know your real first-name or age. Online aliases only. Also, geocities and homepages. Like this. There were a lot of the most god aweful gifs and scrolling shit all over.
Didn't have internet until like 2001 or something, and didn't move on from dial-up until like 2008. It didn't help that we only had one phone line and my parents somehow always needed to use the phone, so I could barely do anything. I racked up 210 disconnects on bnet from my parents always turning on the phone while I was online, and everyone thought I was hacking, so I got banned a lot. So sad.
It was a lot slower. But it didn't matter because there was nothing to render. You didn't stream videos or music. Almost everything was text and simple, low res pictures.
Yeah, Geocities I heard was the hot thing back then. Also, I guess there was also a lot more freedom on the Internet than there is now, though I'm not sure.
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier