Staredit Network > Forums > SC1 Map Showcase > Topic: McDonald's Defense
McDonald's Defense
Jan 17 2016, 8:52 pm
By: lifebot  

Jan 17 2016, 8:52 pm lifebot Post #1



Hello,

There was a map called McDonald Defense that I made long time ago, and it was somewhat popular on US.East. I came across it recently again, and I thought I should re-make it since I'm much older now and smarter.

Just yesterday, I finished a brand new version of the map made from scratch.

*EDIT* I have re-uploaded a new version of the map that has a lot of the bugs fixed, as well as re-balancing the whole spectrum. I have tested this map on battle.net for 2 straight days, and I have beaten it successfully with good players. I hope you enjoy it!

http://www.staredit.net/sc1db/file/3069/

Post has been edited 39 time(s), last time on Feb 2 2016, 6:42 pm by lifebot.



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Jan 17 2016, 9:11 pm lifebot Post #2



Been hosting this on ICCUP server with great feedback!



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Jan 18 2016, 4:23 am iCCup.xboi209 Post #3



I remember playing this map a lot, it was great



None.

Jan 18 2016, 4:54 pm Generalpie Post #4

Staredit Puckwork

Quote from iCCup.xboi209
I remember playing this map a lot, it was great
Agreed. It's a great concept and I thought the execution was as good as it could get.



None.

Jan 19 2016, 3:53 pm lifebot Post #5



Hey Guys,

Yes, I made this map back in 2007 or something like that. I was like 16, in middle school when I made it.

I've recently made some major fixes to the map in terms of balancing and bugs. Please redownload the latest version as it's ALOT better now.



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Check out the guide at scrmaps.com/warbible to learn how to play, then submit your save code to the Hall of Fame.

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Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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[05:13 am]
Oh_Man -- Vrael
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Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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