Staredit Network > Forums > SC1 Map Showcase > Topic: Zerg Onslaught - Mar Sara
Zerg Onslaught - Mar Sara
Oct 5 2015, 10:45 pm
By: Epimenides  

Oct 5 2015, 10:45 pm Epimenides Post #1

Prime Architect

Presenting my first map.

Features:
- full voice acting (39 WAVs)
- base defense gameplay
- 3 optional side objectives
- 2 special places to discover
- powerful special units

Standard Version (w/ Custom Music)
http://www.gamemaps.com/details/15529

Reduced Version:
http://www.moddb.com/mods/zerg-onslaught-mar-sara
http://www.gamemaps.com/details/15519



None.

Oct 6 2015, 1:04 am ScOULaris Post #2



First map and you're going with full voice acting, eh? I like it.

I'll download this later tonight and see if I can get a game going. Looks cool.



None.

Oct 6 2015, 2:01 am Pr0nogo Post #3



Disclaimer: I haven't played the map, I've only looked through the editor and the readme.

SCMDraft 2.0 is superior in every way to StarEdit, with the sole exception of adding wavs to maps efficiently. You should attempt to get acquainted with this editor if you want to continue making maps, as it offers you a tonne of extended features and ease-of-access to custom terrain/doodads, plus advanced 'hidden' features like inverted locations and the like. I recommend giving it a go.

As for your voice acting, it would be much improved if you could find a way to remove the static in the background, and apply some minor editing to make it seem like a transmission. There's a vast difference between radio static (i.e. Blizzard's own voice acting) and regular old background noise from a fan or the like. I also think you could do better than Audacity, but I've used Audition 1.5 for so long that I'm probably a little biased. It definitely has more features, though, so you might want to eyepatch it when you get a chance. There are a couple of good torrents around TPB.

I think your actual acting leaves a bit to be desired, and could be improved. I have lots of experience in voice acting and editing, so if you want to learn you can shoot me a PM or an email and I'll get back to you whenever, but otherwise you can look up some tutorials or just do a couple of takes and see which sounds the best to you. It's not terrible in-game, but it definitely could be better in a big way.

It's good to see another mapper crop up around here, though. Hopefully we'll see more people making stuff in Brood War as time goes on. Let me know if you have any questions or whatever and I'll get back to you.




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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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