Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Wars Greece 3.0p
Hero Wars Greece 3.0p
Jan 12 2008, 5:24 pm
By: SiberianTiger  

Jan 12 2008, 5:24 pm SiberianTiger Post #1



A lot of fixes from original hero wars:

1) No cheats (except the $5000 critter that you can kill - 1 per team but it's not cheat b/c it says so openly -"kill this for $5000)
::And you can buy a queen from shop to brood the critter, but I foudn out that if you go all upgrades you can kill the critter in time & still have stronger hero.

2) All heroes are good to play - no special heroes like "zergling" "goliath" etc. & sucky heroes like infested kerrigan.

3) Faster mineral, more mineral for killing, map's smaller, duel is frequent --> no wasting time moving around, eating up the map, etc. Game is fast.
:::So I had to make photon cannons really strong b/c they'd get outdated by the time ppl have enough money to use photon cannons (b/c fast upgrades for heroes) --> some ppl thought this made the game unplayable or rigged, which is not the case.

4) Waves have low hp, high attack --> if you have about $10000 of the waves (which is manageable b/c of fast income) you can win the game basically (unless the other side responds quickly with corsair wave) but if you don't have this much it's not worth going for. The reason this is the case is that the map's small - there's no space to "eat up"

5) In duel, you fight with all your teammates - more sophisticated & more fun & more balanced. It's not goliath beats ghost, dragoon beats goliath, etc. :}

6) 1 bank only. No bank cheats. ^^

7) units from shop don't win you the game (like defiler that does the orange cloud in the final version of hero wars) :D

8) In other words, no tricks that win you the game. No room for arrogant idiots. :flamer:



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Jan 12 2008, 6:50 pm Bianca Post #2



:| Hero wars custom 2.0 is more fun.



None.

Jan 13 2008, 3:45 am SiberianTiger Post #3



gosh. actually my little bro made that.

so zero wars anime is my response to custom hero wars

you have spells in zero wars anime as well - except that i considered the fact that ppl would get bored

with controlling one unit

so i added footmen that you can control & they have plenty of hp so that you can micro & they don't die in instant

so micro is actually worth doing.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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