Staredit Network > Forums > SC1 Map Showcase > Topic: Mod Map Review.
Mod Map Review.
Mar 14 2015, 1:32 am
By: SCRuler  

Mar 14 2015, 1:32 am SCRuler Post #1



Ok, so I'm in the mapping phase of the Mod, and I'm up to one map 80% complete (voice acting from my friends is needed, as well as a little polish, there is no mission briefing yet) and 50% complete for the second map. I need some review and some help with polish. For the second map I might need some help with a few things when I finish figuring out what I want from it (It'd be better if I could have someone make a maze-like setup with an approx. 192 size in Twlight tileset, but that's your discretion. You can take a look.
I'll attach the mod that you should use to play and examine the maps (You wont be able to play the second one properly yet but Map 1 is fully playable from my perspective.
Edit: Map 2 is functional for the most part so far. Still waiting for some review.

Post has been edited 2 time(s), last time on Mar 16 2015, 2:31 am by SCRuler.



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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