Sling
Jan 25 2015, 10:39 pm
By: Lethal_Illusion  

Jan 25 2015, 10:39 pm Lethal_Illusion Post #1



Specifics
Type of map: Arena
Tileset: Installation
Map size: 20x12
Players: 8 (at least 2 required)
Playing field: 20x12

Gameplay
In this map, there is a projectile that will be attracted to each player in the same way that a meteor is attracted to planets. Use this to your advantage to sling the projectile at your opponents. If it hits one of the four walls, it will bounce off isometrically at 66% of its original speed. When your Zergling is fully charged, use your burrow ability to become invincible for 2 seconds. Be the last Zergling standing for 11 rounds to win.

Features
1) Map-wide pixel grid
2) Isometric wall bouncing
3) Projectile acceleration

Screenshots



Closing remarks
This map is mostly a product of wanting to see how much I remember about mapmaking and to see how simple it would be to make a calculation-intensive map using Oreo Triggers. If you have any questions or comments, post in this thread, PM me, or contact me online (Lethal_Illusion@USEast) and I will try to respond as soon as I can.

Download:

Attachments:
Sling.scx
Hits: 5 Size: 687.09kb

Post has been edited 2 time(s), last time on Jan 26 2015, 6:41 am by Lethal_Illusion.



None.

Jan 25 2015, 10:42 pm Lethal_Illusion Post #2



As mentioned in the Downloads section, there are still a few gameplay tweaks I'd like to make before I call this map done. I'll be testing in donuts@USEast tonight between 7:00PM and 9:00PM CST if you'd like to join and throw in some feedback.



None.

Jan 25 2015, 11:27 pm Kaias Post #3



At first I thought this was stupid, then I saw the explosions. Sick bound, bro!

Post has been edited 1 time(s), last time on Jan 25 2015, 11:38 pm by Kaias.



None.

Jan 26 2015, 6:43 am Lethal_Illusion Post #4



With the help of Azrael, Kaias, O)FaRTy1billion, and lil-Inferno, I managed to polish off the game, and I think it's ready to be released. It's posted in the main thread. Thanks for your help, guys.



None.

Jan 26 2015, 6:55 am Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

Cool map boys - will play it with yall next time I see yah. I was at Australia Day party today so I missed out on the action. ;(




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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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