Staredit Network > Forums > SC1 Map Showcase > Topic: Merry Dickmas - Shurelima
Merry Dickmas - Shurelima
Jan 4 2015, 3:08 am
By: Jim_Raynor  

Jan 4 2015, 3:08 am Jim_Raynor Post #1

I'm a girl named Church.

MERRY DICKMAS - SHURELIMA

Ah, Christmas time. The most wonderfully-Russian tradition of annihilating fraudulent Protoss knock-offs and partaking in the slaughter of Blizzard's poorly-prepared mercenaries.
The time is near... For a new season of change is upon us!

Screenshots:

Rekt'Son makes first contact, and chaos ensues.


Whence cometh the big Zerg eyeball in the sky?


"Are you having an orgasm?" - TheSenescent's mom 2014


Naming a faction after a League of Legends champion isn't as easy as it looks.

Credits:
Pr0nogo: Lead designer
Church & TheSenescent: Unproductive assholes (a.k.a. "testers")

Click me for a happy holiday season!


Post has been edited 4 time(s), last time on Oct 26 2015, 8:37 am by Jim_Raynor.



:wub:

Jan 6 2015, 7:16 pm Pr0nogo Post #2



Be sure to run the mod before you play the map or nothing will work properly and you'll have a bad time.

Post has been edited 5 time(s), last time on Jan 8 2015, 2:40 am by Roy. Reason: Language




Jan 7 2015, 10:30 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

This should go in Modding Projects if it is a mod.

I played without the mod and from what I can tell it worked but all the unit names were default?




Jan 7 2015, 9:33 pm Pr0nogo Post #4



Everything has different stats, enhanced attacks, etc. The Zerg techtree is entirely different. The Lurker hero has spells when unburrowed and an aoe missile attack when burrowed, along with a custom portrait and custom voice acting that reflects his in-game performance. The Ultralick attack noises are swapped out for licking sounds and the Sunken Colony attack graphic is a jack in the box instead of a tongue/tentacle. In general, the map is much better an experience with the mod than without.

However both the mod and the map are integral, so I thought it would be prudent to have it posted in the map showcase section. There isn't a section just for projects, so this is probably where we will put our campaigns, as well, despite the fact that a mod is included.




Jan 8 2015, 1:06 pm Sand Wraith Post #5



>2015
>GameFront
please use mediafire or mega or something

>muh map-mod elitist distinction
lol

I'll check out this soon. It looks pretty entertaining.




Feb 28 2015, 1:37 am Sand Wraith Post #6



My Rekt'Son died so I lost. 0/10 wouldn't play again




Feb 28 2015, 1:39 am Pr0nogo Post #7



Try not losing. :jaff:




Feb 28 2015, 7:36 pm SCRuler Post #8



Wow, this is excellent work! I haven't finished the map yet but it's hilarious! And the voicing is actually high quality!



None.

Feb 28 2015, 8:19 pm Pr0nogo Post #9



Glad you enjoyed it so far. The voice acting for this map was a little different than what I had been used to thus far, so it's good to hear that my experimentation paid off.




Mar 8 2015, 7:27 am ETEFT(U) Post #10



Need to try this out.



None.

Mar 8 2015, 4:20 pm Pr0nogo Post #11



Be sure to let me know your thoughts!




Oct 10 2015, 6:28 am Pr0nogo Post #12



Just a quick note: this has seen some minor changes (mostly bugfixes and AI optimisations). The newest (and probably final) version can be downloaded here. I'll edit this post when the OP has been updated; I can't edit it because Church made the thread and isn't on right now.

Have fun, and stay tuned for the fourth installment coming sometime later this month!




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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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