Staredit Network > Forums > SC2 Assistance > Topic: How do you convert Maps to Mods?
How do you convert Maps to Mods?
Dec 23 2014, 1:26 am
By: StratosTygo  

Dec 23 2014, 1:26 am StratosTygo Post #1



How do you do this, I spent days on making this map but I don't know how to change it into a mod.




Dec 23 2014, 10:11 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Unfortunately, there is no easy way. Basically, there are two solutions:

A: you copy and paste everything from the map to the mod switching back and forth from map to mod.

B: you save the map as a componentsList, which means you save the map uncompressed as a folder instead of a single file. You do the same with a mod file. Then you can copy and paste the game data files into the mod. In addition to that, you might need to add entries into the componentsList file via a text editor respectively.




Dec 26 2014, 11:39 pm Generalpie Post #3

Staredit Puckwork

You'd think someone would have come up with an automation method for B by now...



None.

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[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
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NudeRaider -- you wish
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IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
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Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
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Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
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