Staredit Network > Forums > Technology & Computers > Topic: Making a game with Apple's Swift
Making a game with Apple's Swift
Sep 19 2014, 12:00 am
By: luzz  

Sep 19 2014, 12:00 am luzz Post #1



Hiya guys! Luzz here, probably don't remember me (I helped and am currently still making TS2), but I just wanted to ask if anyone would like to make a game for the iPhone with me using Swift, Apple's new programming language. After seeing the keynote on the new language I really wanted to try it out, and I know that getting into Apple is a little bit expensive... but I should be able to pay for it. I just really want to make a simple sidescroller game, most likely with zombies that you shoot, with a simple story for the iPhone.

Basically I need an artist. I am confident I can learn the language and program a game, my problem is that I can't make it look cool at all. I need someone to make the game look legit.

There are quite a few goals for this project:

1. Learn how to program using Swift. I tried to get into xCode and C++ (I think it was C++) a long time ago and make a simple app, but C++ wasn't a very beginner friendly language and I kinda got crushed.

2. Possible money making opportunity. I will be releasing the game for free, but hopefully I can put some ads in the app so it can generate income. If the game makes money, I will give a percentage to whoever helps me. I promise I am fair.

3. This probably doesn't apply to everyone, but being able to say I have worked on and released an iPhone app is a great thing to put on a resume.

If anyone can help me that would be awesome! Like I said I need an artist. Swift can be used to make both 3D and 2D games using Metal, so if you can 3D model we can make a 3D sidescroller (I would prefer 2D). I just want to make an app. I have wanted to for so long, and this has been the only thing stopping me. I'm a terrible artist.

Message me if you are interested and we can discuss details!

~ Luzz

P.S. This probably wasn't the place to put this... if it isn't I'm sorry.



None.

Sep 19 2014, 2:45 am rayNimagi Post #2



Go ahead and get started using placeholder art, and replace your art with the real stuff later. Have you programmed anything before?



Win by luck, lose by skill.

Sep 19 2014, 3:54 am luzz Post #3



I have made quite a few things in java using netbeans (My favorite language by far), I have made a simple game in Unity3d using C#, and I did some stuff with javascript and HTML through audacity.

And like I said I have a little bit of experience with xCode... but seriously not much. Which is why I want to do this, I want the experience and I really want to get into game design.



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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
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[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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