Staredit Network > Forums > SC1 Map Showcase > Topic: Star Adairis Sector Wars REMASTERED
Star Adairis Sector Wars REMASTERED
Aug 31 2014, 7:48 pm
By: StratosTygo  

Aug 31 2014, 7:48 pm StratosTygo Post #1



TEXT FROM THE "DOWNLOAD" page

Star Adairis Remastered:

Play the retouched Campaigns and assist your species in their quest for domination!

Defend your Sector as a "Kal" of the United Sapphirian Republics (Natogytt Campaign)
Reclaim your honor and conquer the enemy as the Beam captain of the Adairin Viserak Systems (Viserak Campaign)
Assimilate all life as the Courier of the Great Kandlian Swarm (Kandlian Campaign)
Bring Swift wrath to all who oppose order and humanity's will as Captain of the UTSEA (Terran Campaign)

Several maps changed completely others replaced, story made much more coherent and connects to the expanded mythos.


https://www.dropbox.com/s/gix5hm7n9h8ikfj/Star%20Adairis%20Remastered.zip?dl=0[/url">https://www.dropbox.com/s/gix5hm7n9h8ikfj/Star%20Adairis%20Remastered.zip?dl=0[/url

Post has been edited 2 time(s), last time on Aug 31 2014, 7:50 pm by StratosTygo.




Aug 31 2014, 9:22 pm BloodyZombie117 Post #2

I have no idea what to put here... So I guess I'll just put this here.

Wait... Is this for a mod? Or just using SC 1 units... I'm confused here. Could we get some more info please?




Sep 5 2014, 5:41 pm StratosTygo Post #3



Quote from BloodyZombie117
Wait... Is this for a mod? Or just using SC 1 units... I'm confused here. Could we get some more info please?

Nope, it's a BW campaign, nothing more.




Jul 1 2016, 11:04 pm JCarrill0 Post #4



Looking for a place to download Episodes V, VI, & VII. The current download link @SEN doesn't seem to work.




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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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