Staredit Network > Forums > SC1 Mapping Tools > Topic: TrigEditPlus
TrigEditPlus
Aug 25 2014, 5:10 am
By: trgk  

Aug 25 2014, 5:10 am trgk Post #1



Put TrigEditPlus.sdp in (SCMDraft2 folder)\Plugin\

DLDB page

This program uses Lua. Any valid lua structures are allowed inside the trigger.
This program uses Scintilla + SciTE coloring for lua syntax.

Post has been edited 1 time(s), last time on Sep 15 2014, 3:34 pm by trgk.



EUD

Sep 5 2016, 1:41 pm Moose Post #2

meme

I've been using this for a bit, there were some features I would like to see:

- Option to use unmodified SC unit names instead of looking them up in the string table. SCMDraft2 stores this in profile options, so TE++ should read and use that value if this is implemented.
- Seems to have some trouble with extended ASCII characters. This causes various problems, like the folded triggers containing far fewer triggers than there are. It's also possible to have triggers that can be copy/pasted out and back in that won't compile, even though nothing was changed other than moving the text between text editors.
- Automatic completion shouldn't disappear while you're typing something that still fits the completions. Right now it alternates with each character.

Post has been edited 2 time(s), last time on Sep 5 2016, 1:49 pm by Mini Moose 2707.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: RIVE