Staredit Network > Forums > Modding Assistance > Topic: Questions about grp's
Questions about grp's
Jun 9 2014, 1:40 am
By: Malachai  

Jun 9 2014, 1:40 am Malachai Post #1



Just a few things i don't fully understand. When i decompiled the vulture there was 000-016, i replaced all the images with what i wanted, but say i wanted to replace it with something with more or less frames, can i just delete the unneeded ones? Or with something with more frames, can i just add them in? Is there any way to do that? Or would i just have to use a unit with the right amount of frames i need?



None.

Jun 9 2014, 3:02 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

I'm pretty sure you have to stick with the original amount of frames that each unit has. Maybe you can edit its iscript to allow for more/less frames, but I think that only works for walking/attacking animations, not for portraits.




Jun 9 2014, 4:01 am Pandut Post #3

I'm just a fish

Nah, deleted frames will cause programs like RetroGRP to crash when compiling the new GRP. At least for me. What I do is like, if I want to give the vulture attack frames, I alter the Scout since it has the extra frames then, compile it into a new grp then just rename it to vulture.grp and problem solved. There might be a more simpler method out there that I'm unaware of since a lot of the methods I use for modding are incredibly old.



None.

Jun 10 2014, 2:45 pm Sand Wraith Post #4

she/her

PyGRP from PyMS is an excellent, bug-free (AFAIK) program compared to RetroGRP and fulfills the same purpose with much better features.

*.grp files can have as many or as few frames as you would like. The only restriction is imposed by any scripts that use a specific *.grp file -- scripts can only refer to frames that exist in the *.grp file, else SCBW will crash.




Jun 12 2014, 8:11 pm Malachai Post #5



Thanks everyone :) completely answered my question and then some haha.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
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[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
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[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
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[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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