Staredit Network > Forums > Modding Assistance > Topic: Questions about grp's
Questions about grp's
Jun 9 2014, 1:40 am
By: Malachai  

Jun 9 2014, 1:40 am Malachai Post #1



Just a few things i don't fully understand. When i decompiled the vulture there was 000-016, i replaced all the images with what i wanted, but say i wanted to replace it with something with more or less frames, can i just delete the unneeded ones? Or with something with more frames, can i just add them in? Is there any way to do that? Or would i just have to use a unit with the right amount of frames i need?



None.

Jun 9 2014, 3:02 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

I'm pretty sure you have to stick with the original amount of frames that each unit has. Maybe you can edit its iscript to allow for more/less frames, but I think that only works for walking/attacking animations, not for portraits.




Jun 9 2014, 4:01 am Pandut Post #3

I'm just a fish

Nah, deleted frames will cause programs like RetroGRP to crash when compiling the new GRP. At least for me. What I do is like, if I want to give the vulture attack frames, I alter the Scout since it has the extra frames then, compile it into a new grp then just rename it to vulture.grp and problem solved. There might be a more simpler method out there that I'm unaware of since a lot of the methods I use for modding are incredibly old.



None.

Jun 10 2014, 2:45 pm Sand Wraith Post #4

she/her

PyGRP from PyMS is an excellent, bug-free (AFAIK) program compared to RetroGRP and fulfills the same purpose with much better features.

*.grp files can have as many or as few frames as you would like. The only restriction is imposed by any scripts that use a specific *.grp file -- scripts can only refer to frames that exist in the *.grp file, else SCBW will crash.




Jun 12 2014, 8:11 pm Malachai Post #5



Thanks everyone :) completely answered my question and then some haha.



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[2026-7-18. : 2:27 am]
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[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
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NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
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NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
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